13 #include "uistratmod.h" 19 namespace Strat {
class LayerGenerator;
class SingleLayerGenerator; }
52 void rebuildDispUnits();
53 void fillDispUnit(
int,
float,
float&);
#define mExpClass(module)
Definition: commondefs.h:157
Collection of LayerGenerator's that can generate a full LayerSequence.
Definition: stratlayseqgendesc.h:37
Definition: uigraphicsitemimpl.h:197
Definition: uiparent.h:24
uiCircleItem * lithcol_
Definition: uistratbasiclayseqgendesc.h:41
uiPolygonItem * poly_
Definition: uistratbasiclayseqgendesc.h:42
Set of pointers to objects.
Definition: commontypes.h:28
#define mDefuiExtLayerSequenceGenDescFns(clss, typstr)
Definition: uistratextlayseqgendesc.h:70
int boty_
Definition: uistratbasiclayseqgendesc.h:44
uiGraphicsScene & scene_
Definition: uistratbasiclayseqgendesc.h:38
Definition: uistratbasiclayseqgendesc.h:33
Layer generator based on Leaf Unit.
Definition: stratsinglaygen.h:24
uiTextItem * nm_
Definition: uistratbasiclayseqgendesc.h:39
Definition: uigraphicsitemimpl.h:97
ObjectSet< DispUnit > disps_
Definition: uistratbasiclayseqgendesc.h:50
Stratigraphy.
Definition: stratlevel.h:25
Description that can generate layers and add these to a sequence.
Definition: stratlaygen.h:33
Definition: uigraphicsitemimpl.h:277
int topy_
Definition: uistratbasiclayseqgendesc.h:43
Base class for external LayerSequenceGenDesc editors, i.e. editors that are not also Layer Model disp...
Definition: uistratextlayseqgendesc.h:26
const Strat::SingleLayerGenerator * gen_
Definition: uistratbasiclayseqgendesc.h:46
uiLineItem * top_
Definition: uistratbasiclayseqgendesc.h:40
Definition: uistratbasiclayseqgendesc.h:22
bool genmine_
Definition: uistratbasiclayseqgendesc.h:47
Definition: uigraphicsitemimpl.h:109
Definition: uigraphicsscene.h:35