UndoEvent for setting all positions on a EM::Horizon3D section.
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#include <emundo.h>
UndoEvent for setting all positions on a EM::Horizon3D section.
<>
◆ SetAllHor3DPosUndoEvent() [1/4]
| EM::SetAllHor3DPosUndoEvent::SetAllHor3DPosUndoEvent |
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Horizon3D * | , |
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Array2D< float > * | ) |
◆ SetAllHor3DPosUndoEvent() [2/4]
| EM::SetAllHor3DPosUndoEvent::SetAllHor3DPosUndoEvent |
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Horizon3D * | , |
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Array2D< float > * | , |
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const RowCol & | oldorigin ) |
◆ SetAllHor3DPosUndoEvent() [3/4]
◆ SetAllHor3DPosUndoEvent() [4/4]
◆ ~SetAllHor3DPosUndoEvent()
| EM::SetAllHor3DPosUndoEvent::~SetAllHor3DPosUndoEvent |
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protected |
◆ getObjectID()
| ObjectID EM::SetAllHor3DPosUndoEvent::getObjectID |
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const |
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overridevirtual |
◆ getStandardDesc()
| const char * EM::SetAllHor3DPosUndoEvent::getStandardDesc |
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const |
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overridevirtual |
◆ reDo()
| bool EM::SetAllHor3DPosUndoEvent::reDo |
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overridevirtual |
◆ setArray()
| bool EM::SetAllHor3DPosUndoEvent::setArray |
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const Array2D< float > & | , |
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const RowCol & | origin ) |
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protected |
◆ unDo()
| bool EM::SetAllHor3DPosUndoEvent::unDo |
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overridevirtual |
◆ horizon_
| Horizon3D* EM::SetAllHor3DPosUndoEvent::horizon_ |
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protected |
◆ newarr_
| Array2D<float>* EM::SetAllHor3DPosUndoEvent::newarr_ |
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protected |
◆ neworigin_
| RowCol EM::SetAllHor3DPosUndoEvent::neworigin_ |
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protected |
◆ oldarr_
| Array2D<float>* EM::SetAllHor3DPosUndoEvent::oldarr_ |
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protected |
◆ oldorigin_
| RowCol EM::SetAllHor3DPosUndoEvent::oldorigin_ |
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protected |
◆ sid_