#include <faulthorintersect.h>
◆ FaultBinIDSurfaceIntersector()
◆ ~FaultBinIDSurfaceIntersector()
| virtual Geometry::FaultBinIDSurfaceIntersector::~FaultBinIDSurfaceIntersector |
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virtual |
◆ compute()
| void Geometry::FaultBinIDSurfaceIntersector::compute |
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◆ findMin()
| bool Geometry::FaultBinIDSurfaceIntersector::findMin |
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TypeSet< Coord3 > & | , |
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int & | , |
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bool | ) |
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private |
◆ findNearestPoint()
◆ getShape()
| const IndexedShape * Geometry::FaultBinIDSurfaceIntersector::getShape |
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◆ optimizeOrder()
| int Geometry::FaultBinIDSurfaceIntersector::optimizeOrder |
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TypeSet< Coord3 > & | | ) |
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private |
◆ setShape()
| void Geometry::FaultBinIDSurfaceIntersector::setShape |
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const IndexedShape & | | ) |
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◆ sortPointsToLine()
◆ crdlist_
| Coord3List& Geometry::FaultBinIDSurfaceIntersector::crdlist_ |
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protected |
◆ eshape_
◆ output_
| const IndexedShape* Geometry::FaultBinIDSurfaceIntersector::output_ |
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protected |
◆ surf_
| const BinIDSurface& Geometry::FaultBinIDSurfaceIntersector::surf_ |
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◆ zshift_
| float Geometry::FaultBinIDSurfaceIntersector::zshift_ |
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protected |