#include <impbodyplaneintersect.h>
◆ ImplicitBodyPlaneIntersector()
| Geometry::ImplicitBodyPlaneIntersector::ImplicitBodyPlaneIntersector |
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const Array3D< float > & | bodyarray, |
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const TrcKeyZSampling & | bodyrg, |
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float | bodythreshold, |
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char | dim, |
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float | icz, |
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IndexedShape & | ) |
◆ ~ImplicitBodyPlaneIntersector()
| Geometry::ImplicitBodyPlaneIntersector::~ImplicitBodyPlaneIntersector |
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◆ compute()
| bool Geometry::ImplicitBodyPlaneIntersector::compute |
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◆ arr_
| const Array3D<float>& Geometry::ImplicitBodyPlaneIntersector::arr_ |
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◆ dim_
| char Geometry::ImplicitBodyPlaneIntersector::dim_ |
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◆ inlcrlz_
| float Geometry::ImplicitBodyPlaneIntersector::inlcrlz_ |
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◆ output_
| IndexedShape& Geometry::ImplicitBodyPlaneIntersector::output_ |
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◆ threshold_
| float Geometry::ImplicitBodyPlaneIntersector::threshold_ |
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◆ tkzs_