object with a name.
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#include <namedobj.h>
◆ NamedObject() [1/2]
| NamedObject::NamedObject |
( |
const char * | nm = nullptr | ) |
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inline |
◆ NamedObject() [2/2]
◆ ~NamedObject()
| virtual NamedObject::~NamedObject |
( |
| ) |
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inlinevirtual |
◆ getName()
◆ getNameFromPar()
| bool NamedObject::getNameFromPar |
( |
const IOPar & | | ) |
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◆ name()
| const name_type & NamedObject::name |
( |
| ) |
const |
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inlineoverridevirtual |
◆ operator=()
◆ operator==()
| bool NamedObject::operator== |
( |
const NamedObject & | oth | ) |
const |
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inline |
◆ setName()
| virtual void NamedObject::setName |
( |
const char * | nm | ) |
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inlinevirtual |
Reimplemented in NamedMonitoredObject, Strat::Level, Geometry::RandomLine, PreStack::GatherSetDataPack, uiObject, uiStratLevelSel, visBase::DataObject, visBase::Scene, SyntheticData, PreStackSyntheticData, CtxtIOObj, and Well::Data.
◆ name_