#include <stratsynthlevel.h>
◆ ID
◆ LevelSet() [1/2]
| StratSynth::LevelSet::LevelSet |
( |
| ) |
|
◆ LevelSet() [2/2]
| StratSynth::LevelSet::LevelSet |
( |
const LevelSet & | | ) |
|
◆ ~LevelSet()
| StratSynth::LevelSet::~LevelSet |
( |
| ) |
|
◆ add()
| Level & StratSynth::LevelSet::add |
( |
ID | | ) |
|
if ID already present returns that one
◆ get() [1/2]
| Level & StratSynth::LevelSet::get |
( |
ID | | ) |
|
◆ get() [2/2]
| const Level & StratSynth::LevelSet::get |
( |
ID | | ) |
const |
◆ getByIdx() [1/2]
| Level & StratSynth::LevelSet::getByIdx |
( |
int | idx | ) |
|
|
inline |
◆ getByIdx() [2/2]
| const Level & StratSynth::LevelSet::getByIdx |
( |
int | idx | ) |
const |
|
inline |
◆ getByName() [1/2]
| Level & StratSynth::LevelSet::getByName |
( |
const char * | | ) |
|
◆ getByName() [2/2]
| const Level & StratSynth::LevelSet::getByName |
( |
const char * | | ) |
const |
◆ indexOf() [1/2]
| int StratSynth::LevelSet::indexOf |
( |
const char * | | ) |
const |
◆ indexOf() [2/2]
| int StratSynth::LevelSet::indexOf |
( |
ID | | ) |
const |
◆ isEmpty()
| bool StratSynth::LevelSet::isEmpty |
( |
| ) |
const |
|
inline |
◆ isPresent() [1/2]
| bool StratSynth::LevelSet::isPresent |
( |
const char * | nm | ) |
const |
|
inline |
◆ isPresent() [2/2]
| bool StratSynth::LevelSet::isPresent |
( |
ID | id | ) |
const |
|
inline |
◆ levels()
◆ operator=()
◆ setEmpty()
| void StratSynth::LevelSet::setEmpty |
( |
| ) |
|
|
inline |
◆ size()
| int StratSynth::LevelSet::size |
( |
| ) |
const |
|
inline |
◆ lvls_