1 #ifndef horizoneditor_h 2 #define horizoneditor_h 15 #include "mpeenginemod.h" 20 namespace EM {
class Horizon3D;
class Horizon2D; }
od_int16 SectionID
Definition: emposid.h:25
#define mExpClass(module)
Definition: commondefs.h:160
ObjectEditor to edit EM::Horizon2D.
Definition: horizoneditor.h:47
MPE stands for Model, Predict, Edit. Contains tracking and editing functions.
Definition: autotracker.h:32
ObjectEditor to edit EM::Horizon3D.
Definition: horizoneditor.h:29
Definition: geeditor.h:25
2D Horizon. The Horizon is only present along 2d lines, set by addLine. Each position's subid is form...
Definition: emhorizon2d.h:108
Abstraction of EM Object editing. It gives lists of which nodes that may be moved, and in what manner.
Definition: emeditor.h:47
static uiHor3DInterpol * create(uiParent *)
Base class for all EarthModel objects.
Definition: emobject.h:158
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:25
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:96