1 #ifndef uistratbasiclayseqgendesc_h 2 #define uistratbasiclayseqgendesc_h 15 #include "uistratmod.h" 21 namespace Strat {
class LayerGenerator;
class SingleLayerGenerator; }
54 void rebuildDispUnits();
55 void fillDispUnit(
int,
float,
float&);
#define mExpClass(module)
Definition: commondefs.h:160
Collection of LayerGenerator's that can generate a full LayerSequence.
Definition: stratlayseqgendesc.h:39
Definition: uigraphicsitemimpl.h:192
Definition: uiparent.h:26
uiCircleItem * lithcol_
Definition: uistratbasiclayseqgendesc.h:43
uiPolygonItem * poly_
Definition: uistratbasiclayseqgendesc.h:44
Set of pointers to objects.
Definition: commontypes.h:32
#define mDefuiExtLayerSequenceGenDescFns(clss, typstr)
Definition: uistratextlayseqgendesc.h:74
int boty_
Definition: uistratbasiclayseqgendesc.h:46
uiGraphicsScene & scene_
Definition: uistratbasiclayseqgendesc.h:40
Definition: uistratbasiclayseqgendesc.h:35
Layer generator based on Leaf Unit.
Definition: stratsinglaygen.h:26
uiTextItem * nm_
Definition: uistratbasiclayseqgendesc.h:41
Definition: uigraphicsitemimpl.h:98
ObjectSet< DispUnit > disps_
Definition: uistratbasiclayseqgendesc.h:52
Stratigraphy.
Definition: stratlevel.h:26
Description that can generate layers and add these to a sequence.
Definition: stratlaygen.h:35
Definition: uigraphicsitemimpl.h:273
int topy_
Definition: uistratbasiclayseqgendesc.h:45
Base class for external LayerSequenceGenDesc editors, i.e. editors that are not also Layer Model disp...
Definition: uistratextlayseqgendesc.h:28
const Strat::SingleLayerGenerator * gen_
Definition: uistratbasiclayseqgendesc.h:48
uiLineItem * top_
Definition: uistratbasiclayseqgendesc.h:42
Definition: uistratbasiclayseqgendesc.h:24
bool genmine_
Definition: uistratbasiclayseqgendesc.h:49
Definition: uigraphicsitemimpl.h:110
Definition: uigraphicsscene.h:39