20 namespace osg {
class StateSet;
class StateAttribute; }
31 void attachStateSet(osg::StateSet*);
32 void detachStateSet(osg::StateSet*);
43 void doAdd(osg::StateAttribute*);
44 void doRemove(osg::StateAttribute*);
45 virtual void applyAttribute(osg::StateSet*,
46 osg::StateAttribute*);
#define mRefCountImpl(ClassName)
Macro to setup a class with destructor for reference counting.
Definition: refcount.h:163
#define mExpClass(module)
Definition: commondefs.h:160
To be able to send and/or receive CallBacks, inherit from this class.
Definition: callback.h:272
ObjectSet< osg::StateAttribute > attributes_
Definition: visnodestate.h:48
void removeAttribute(T *a)
Definition: visnodestate.h:39
Definition: visnodestate.h:27
ObjectSet< osg::StateSet > statesets_
Definition: visnodestate.h:49
Definition: visannot.h:43
Open Scene Graph.
Definition: visannot.h:29
virtual void setPixelDensity(float)
Definition: visnodestate.h:33
T * addAttribute(T *a)
Definition: visnodestate.h:38