FaultStickSet to Fault3D converter.
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◆ FSStoFault3DConverter()
◆ convert()
bool EM::FSStoFault3DConverter::convert |
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bool |
forimport | ) |
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◆ geometricSort()
void EM::FSStoFault3DConverter::geometricSort |
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double |
zscale, |
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bool |
forimport |
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◆ preferHorPicked()
bool EM::FSStoFault3DConverter::preferHorPicked |
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const |
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protected |
◆ readSection()
bool EM::FSStoFault3DConverter::readSection |
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const SectionID & |
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◆ readSectionForImport()
bool EM::FSStoFault3DConverter::readSectionForImport |
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const SectionID & |
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◆ resolveUdfNormals()
void EM::FSStoFault3DConverter::resolveUdfNormals |
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◆ selectSticks()
void EM::FSStoFault3DConverter::selectSticks |
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bool |
selhorpicked | ) |
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◆ untwistSticks()
void EM::FSStoFault3DConverter::untwistSticks |
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double |
zscale | ) |
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◆ writeSection()
bool EM::FSStoFault3DConverter::writeSection |
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const SectionID & |
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const |
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protected |
◆ curfssg_
◆ fault3d_
Fault3D& EM::FSStoFault3DConverter::fault3d_ |
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◆ fss_
◆ setup_
Setup EM::FSStoFault3DConverter::setup_ |
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protected |
◆ sticks_