virtual bool getBodyRange(TrcKeyZSampling &)=0
virtual void fillBodyPar(IOPar &) const =0
Should be mapped to EMObject::fillPar;.
virtual void unRefBody()=0
Should be mapped to EMObject::unRef()
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: bulk2dhorizonscanner.h:26
A body that can deliver an implicit body.
Definition: embody.h:50
virtual MultiID storageID() const =0
const IOObjContext & getBodyContext() const
virtual const char * type() const =0
Holds the context for selecting and/or creating IOObjs.
Definition: ctxtioobj.h:62
Implicit representation of a body.
Definition: embody.h:32
virtual ImplicitBody * createImplicitBody(TaskRunner *, bool smooth) const
virtual BufferString storageName() const =0
ImplicitBody(const ImplicitBody &nb)
virtual bool useBodyPar(const IOPar &)
Should be mapped to EMObject::usePar;.
Definition: embody.h:67
virtual void refBody()=0
Should be mapped to EMObject::ref()