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14 #include "earthmodelmod.h"
17 namespace Pick {
class Set; }
18 namespace EM {
class Horizon3D; }
29 : ps_(ps), hor_(0) { setHorizon(h); }
39 float getM3(
float,
bool upward,
bool usenegvals);
const Pick::Set * pickSet() const
Definition: poly2horvol.h:32
Set of picks with something in common.
Definition: pickset.h:34
Definition: picklocation.h:21
#define mExpClass(module)
Definition: commondefs.h:177
const char * dispText(float m3, bool zinft)
void setPickSet(const Pick::Set *ps)
Definition: poly2horvol.h:34
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: bulk2dhorizonscanner.h:26
EM::Horizon3D * hor_
Definition: poly2horvol.h:45
void setHorizon(EM::Horizon3D *)
Class that can execute a task.
Definition: task.h:170
Poly2HorVol(const Pick::Set *ps=0, EM::Horizon3D *h=0)
Definition: poly2horvol.h:28
Compound key consisting of ints.
Definition: multiid.h:24
const Pick::Set * ps_
Definition: poly2horvol.h:44
Calculate volume between horizon and polygon.
Definition: poly2horvol.h:25
bool setHorizon(const MultiID &, TaskRunner *tr=0)
float getM3(float, bool upward, bool usenegvals)
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults)....
Definition: emhorizon3d.h:96
EM::Horizon3D * horizon()
Definition: poly2horvol.h:33
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