OpendTect  6.6
sectionselectorimpl.h
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1 #pragma once
2 
3 /*+
4 ________________________________________________________________________
5 
6  (C) dGB Beheer B.V.; (LICENSE) http://opendtect.org/OpendTect_license.txt
7  Author: A.H. Bril
8  Date: 23-10-1996
9  Contents: Ranges
10  RCS: $Id$
11 ________________________________________________________________________
12 
13 -*/
14 
15 #include "mpeenginemod.h"
16 #include "sectionselector.h"
17 
18 namespace EM { class Horizon3D; class EMObject; }
19 
20 
21 namespace MPE
22 {
23 
29 {
30 public:
32  const EM::SectionID&);
33  int nextStep() { return 0; }
34 
35 protected:
37 };
38 
39 
45 {
46 public:
48  const EM::SectionID&);
49  int nextStep() { return 0; }
50 
51 protected:
53 };
54 
55 
56 } // namespace MPE
57 
sectionselector.h
MPE::SurfaceSourceSelector
Surface SectionSourceSelector.
Definition: sectionselectorimpl.h:45
MPE::BinIDSurfaceSourceSelector::BinIDSurfaceSourceSelector
BinIDSurfaceSourceSelector(const EM::Horizon3D &, const EM::SectionID &)
MPE::SurfaceSourceSelector::SurfaceSourceSelector
SurfaceSourceSelector(const EM::EMObject &, const EM::SectionID &)
mExpClass
#define mExpClass(module)
Definition: commondefs.h:177
MPE::SurfaceSourceSelector::nextStep
int nextStep()
Definition: sectionselectorimpl.h:49
EM
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: bulk2dhorizonscanner.h:26
MPE
MPE stands for Model, Predict, Edit. Contains tracking and editing functions.
Definition: autotracker.h:32
MPE::SectionSourceSelector
SequentialTask to select source of an EM section with ID EM::SectionID.
Definition: sectionselector.h:31
MPE::BinIDSurfaceSourceSelector::nextStep
int nextStep()
Definition: sectionselectorimpl.h:33
MPE::SurfaceSourceSelector::emobject_
const EM::EMObject & emobject_
Definition: sectionselectorimpl.h:52
MPE::BinIDSurfaceSourceSelector::surface_
const EM::Horizon3D & surface_
Definition: sectionselectorimpl.h:36
EM::SectionID
od_int16 SectionID
Definition: emposid.h:24
EM::EMObject
Base class for all EarthModel objects.
Definition: emobject.h:159
MPE::BinIDSurfaceSourceSelector
BinID SectionSourceSelector.
Definition: sectionselectorimpl.h:29
EM::Horizon3D
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults)....
Definition: emhorizon3d.h:96

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