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OpendTect
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15 #include "visbasemod.h"
33 const
osg::
Image* createRGBA()
const {
return 0; }
Definition: vistexturechannel2rgba.h:82
Definition: vistexturechannel2rgba.h:36
int minNrChannels() const
Definition: vistexturechannel2voldata.h:44
static TextureChannel2VolData * create()
Definition: vistexturechannel2voldata.h:30
void setSequence(int channel, const ColTab::Sequence &)
Definition: visimage.h:31
Definition: visannot.h:43
#define mExpClass(module)
Definition: commondefs.h:177
Open Scene Graph.
Definition: visannot.h:29
bool enabled_
Definition: vistexturechannel2voldata.h:57
bool canSetSequence() const
Definition: vistexturechannel2voldata.h:34
const ColTab::Sequence * getSequence(int channel) const
bool usesShading() const
Definition: vistexturechannel2voldata.h:42
Maps from [0,1] -> Color.
Definition: coltabsequence.h:37
Definition: vistexturechannels.h:50
int maxNrChannels() const
Definition: vistexturechannel2voldata.h:43
ColTab::Sequence sequence_
Definition: vistexturechannel2voldata.h:56
MappedTextureDataSet * createMappedDataSet() const
void setEnabled(int ch, bool yn)
Definition: vistexturechannel2voldata.h:28
void notifyChannelChange()
#define mCreateDataObj(clss)
Definition: visdata.h:214
bool canUseShading() const
Definition: vistexturechannel2voldata.h:41
void setChannels(TextureChannels *)
~TextureChannel2VolData()
bool isEnabled(int ch) const
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seismic interpretation project.
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