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| PixRectangle (const Point2D< T > &tl, const Point2D< T > &br) |
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| PixRectangle (const Point2D< T > &tl, const Size2D< T > &sz) |
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| PixRectangle (const Rectangle< T > &) |
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| PixRectangle (T l=0, T t=0, T r=0, T b=0) |
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bool | contains (const PixRectangle< T > &) const |
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bool | contains (const Point2D< T > &) const |
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PixRectangle< T > | grownBy (double sidesincreasebyfactor=1) const |
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bool | isInside (const PixRectangle< T > &) const |
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bool | isInside (const Point2D< T > &) const |
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bool | isOnSide (const Point2D< T > &) const |
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bool | isOutside (const Point2D< T > &) const |
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| Rectangle (const Point2D< T > &tl, const Point2D< T > &br) |
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| Rectangle (const Point2D< T > &tl, const Size2D< T > &sz) |
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| Rectangle (T l=0, T t=0, T r=0, T b=0) |
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T | bottom () const |
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Point2D< T > | bottomLeft () const |
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Point2D< T > | bottomRight () const |
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Point2D< T > | centre () const |
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bool | checkCorners (bool leftislow=true, bool topislow=true) const |
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T | height () const |
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void | include (const Point2D< T > &) |
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void | include (const Rectangle< T > &) |
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bool | isDefined () const |
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T | left () const |
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void | limitTo (const Rectangle< T > &) |
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Point2D< T > | moveInside (const Point2D< T > &) const |
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bool | operator!= (const Rectangle< T > &) const |
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Rectangle< T > & | operator+= (const Point2D< T > &) |
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Rectangle< T > & | operator+= (const Size2D< T > &) |
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Rectangle< T > & | operator-= (const Point2D< T > &) |
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Rectangle< T > & | operator-= (const Size2D< T > &) |
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bool | operator== (const Rectangle< T > &) const |
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bool | operator> (const Rectangle< T > &) const |
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bool | revX () const |
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bool | revY () const |
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T | right () const |
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void | setBottom (T val) |
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void | setBottomLeft (Point2D< T >) |
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void | setBottomRight (Point2D< T >) |
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void | setLeft (T val) |
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void | setLeftRight (const Interval< T > &) |
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void | setRight (T val) |
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void | setTop (T val) |
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void | setTopBottom (const Interval< T > &) |
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void | setTopLeft (Point2D< T >) |
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void | setTopRight (Point2D< T >) |
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Size2D< T > | size () const |
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void | sortCorners (bool leftislow=true, bool topislow=true) |
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void | swapHor () |
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void | swapVer () |
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T | top () const |
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Point2D< T > | topLeft () const |
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Point2D< T > | topRight () const |
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void | translate (const Point2D< T > &) |
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T | width () const |
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void | zero () |
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template<class T>
class Geom::PixRectangle< T >
Integer rectangle class.
The difference with the floating point type rectangle is in range handling. In the float world, everything must be epsiloned. Integer rectangles are more straightforward.
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