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| PolyReg3D () |
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| PolyReg3D (const T *const *const *v) |
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| PolyReg3D (T vm100, T vm101, T vm110, T vm111, T v0m10, T v0m11, T v00m1, T v000, T v001, T v002, T v01m1, T v010, T v011, T v012, T v020, T v021, T v1m10, T v1m11, T v10m1, T v100, T v101, T v102, T v11m1, T v110, T v111, T v112, T v120, T v121, T v200, T v201, T v210, T v211) |
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T | apply (float x, float y, float z) const |
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void | set (T v000, T v100, T v010, T v110, T v001, T v101, T v011, T v111, T vxym1, T vxzm1, T vyzm1, T vxy1, T vxz1, T vyz1) |
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void | set (T vm100, T vm101, T vm110, T vm111, T v0m10, T v0m11, T v00m1, T v000, T v001, T v002, T v01m1, T v010, T v011, T v012, T v020, T v021, T v1m10, T v1m11, T v10m1, T v100, T v101, T v102, T v11m1, T v110, T v111, T v112, T v120, T v121, T v200, T v201, T v210, T v211) |
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template<class T>
class Interpolate::PolyReg3D< T >
Interpolate 3D regularly sampled, using a 3rd order surface.
Current implementation takes the average of the outer squares. In the parameter passing, the z is the fastest dimension.
.. .. Z Y-dir
.. .... .... .. ^ /
.. .... .... .. | --> X-dir
.. ..
^- From here to -^
x=-1 0 1 2
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