object with a name.
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◆ NamedObject() [1/2]
NamedObject::NamedObject |
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const char * |
nm = nullptr | ) |
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inline |
◆ NamedObject() [2/2]
◆ ~NamedObject()
virtual NamedObject::~NamedObject |
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| ) |
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inlinevirtual |
◆ getName()
◆ getNameFromPar()
bool NamedObject::getNameFromPar |
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const IOPar & |
| ) |
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◆ name()
◆ operator=()
◆ operator==()
bool NamedObject::operator== |
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const NamedObject & |
oth | ) |
const |
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inline |
◆ setName()
virtual void NamedObject::setName |
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const char * |
nm | ) |
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inlinevirtual |
Reimplemented in Well::Data, CtxtIOObj, PreStackSyntheticData, SyntheticData, visBase::Scene, visBase::DataObject, uiStratLevelSel, uiObject, PreStack::GatherSetDataPack, Geometry::RandomLine, Strat::Level, and NamedMonitoredObject.
◆ name_