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| LayerSequenceOv (const LayerSequence &) |
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| LayerSequenceOv (const LayerSequenceOv &) |
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| LayerSequenceOv (const PropertyRefSelection *=nullptr) |
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| ~LayerSequenceOv () |
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LayerSequence & | operator= (const LayerSequence &) |
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LayerSequence & | operator= (const LayerSequenceOv &) |
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float | overburdenVelocity_ () const |
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void | setOverburdenVelocity_ (float vel) |
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| LayerSequence (const LayerSequence &) |
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| LayerSequence (const PropertyRefSelection *=nullptr) |
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virtual | ~LayerSequence () |
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float | depthOf (const Level &, float notfoundval=0.f) const |
| will return 0 if lvl not found More...
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float | depthPositionOf (const Level &, float notfoundval=0.f) const |
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void | getLayersFor (const UnitRef *, ObjectSet< const Layer > &) const |
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void | getLayersFor (const UnitRef *ur, ObjectSet< Layer > &lys) |
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void | getSequencePart (const Interval< float > &depthrg, bool cropfirstlast, LayerSequence &) const |
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int | indexOf (const Level &, int startsearchat=0) const |
| may return -1 for not found More...
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bool | isEmpty () const |
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int | layerIdxAtZ (float) const |
| returns -1 if outside More...
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ObjectSet< Layer > & | layers () |
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const ObjectSet< Layer > & | layers () const |
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int | nearestLayerIdxAtZ (float z) const |
| returns -1 only if empty More...
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LayerSequence & | operator= (const LayerSequence &) |
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float | overburdenVelocity () const |
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int | positionOf (const Level &) const |
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void | prepareUse () const |
| needed after changes More...
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PropertyRefSelection & | propertyRefs () |
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const PropertyRefSelection & | propertyRefs () const |
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Interval< float > | propRange (int) const |
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const RefTree & | refTree () const |
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void | setEmpty () |
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void | setOverburdenVelocity (float vel) |
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void | setStartDepth (float z) |
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void | setStartDepthAndAdjust (float z) |
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void | setStartDepthOnly (float z) |
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void | setXPos (float) |
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int | size () const |
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float | startDepth () const |
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Interval< float > | zRange () const |
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