13 #include "earthmodelmod.h" 16 namespace Pick {
class Set; }
17 namespace EM {
class Horizon3D; }
28 : ps_(ps), hor_(0) { setHorizon(h); }
38 float getM3(
float,
bool upward,
bool usenegvals);
39 const char* dispText(
float m3,
bool inft);
#define mExpClass(module)
Definition: commondefs.h:157
Calculate volume between horizon and polygon.
Definition: poly2horvol.h:23
EM::Horizon3D * horizon()
Definition: poly2horvol.h:32
EM::Horizon3D * hor_
Definition: poly2horvol.h:44
Monitorable set of pick locations.
Definition: pickset.h:41
Class that can execute a task.
Definition: task.h:193
void setPickSet(const Pick::Set *ps)
Definition: poly2horvol.h:33
Poly2HorVol(const Pick::Set *ps=0, EM::Horizon3D *h=0)
Definition: poly2horvol.h:27
const Pick::Set * pickSet() const
Definition: poly2horvol.h:31
const Pick::Set * ps_
Definition: poly2horvol.h:43
Definition: picklocation.h:19
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:23
Full key to any object in the OpendTect data store.
Definition: dbkey.h:36
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:94