14 #include "mpeenginemod.h" 17 namespace EM {
class Horizon3D;
class EMObject; }
od_int16 SectionID
Definition: emposid.h:23
#define mExpClass(module)
Definition: commondefs.h:157
MPE stands for Model, Predict, Edit. Contains tracking and editing functions.
Definition: autotracker.h:30
SequentialTask to select source of an EM section with ID EM::SectionID.
Definition: sectionselector.h:29
int nextStep()
Definition: sectionselectorimpl.h:32
const EM::Horizon3D & surface_
Definition: sectionselectorimpl.h:35
Base class for all EarthModel objects.
Definition: emobject.h:117
int nextStep()
Definition: sectionselectorimpl.h:48
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:23
BinID SectionSourceSelector.
Definition: sectionselectorimpl.h:27
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:94
const EM::EMObject & emobject_
Definition: sectionselectorimpl.h:51
Surface SectionSourceSelector.
Definition: sectionselectorimpl.h:43