14 #include "uiearthmodelmod.h" 20 namespace EM {
class Horizon3D; }
40 virtual bool acceptOK();
66 virtual bool acceptOK();
#define mExpClass(module)
Definition: commondefs.h:157
EM::Horizon3D & hor_
Definition: uihorgeom2attr.h:33
BufferStringSet * itmnms_
Definition: uihorgeom2attr.h:34
Set of data points with group selection.
Definition: datapointset.h:47
int colid_
Definition: uihorgeom2attr.h:60
#define mODTextTranslationClass(clss)
Definition: uistring.h:37
Save the geometry to an attribute.
Definition: uihorgeom2attr.h:25
uiGenInput * msfld_
Definition: uihorgeom2attr.h:36
Get a name from user, whilst displaying names that already exist.
Definition: uiselsimple.h:79
Change the geometry using an attribute.
Definition: uihorgeom2attr.h:47
Definition: uiparent.h:24
Set of BufferString objects.
Definition: bufstringset.h:25
EM::Horizon3D & hor_
Definition: uihorgeom2attr.h:58
Definition: uidialog.h:40
save or overwrite horizon field set up. It will create new horizon based on given horizon...
Definition: uihorsavefieldgrp.h:29
uiGenInput * msfld_
Definition: uihorgeom2attr.h:63
uiHorSaveFieldGrp * savefldgrp_
Definition: uihorgeom2attr.h:64
uiGenInput * isdeltafld_
Definition: uihorgeom2attr.h:62
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:23
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:94
const DataPointSet & dps_
Definition: uihorgeom2attr.h:59
const uiHorSaveFieldGrp * saveFldGrp() const
Definition: uihorgeom2attr.h:54