13 #include "uiearthmodelmod.h" 29 class SurfaceIODataSelection;
42 bool replaceInTree()
const;
43 const IOObj* ioObj()
const;
58 const IOObj* ioObj()
const;
73 const char* auxdataName()
const;
80 bool checkIfAlreadyPresent(
const char*);
#define mExpClass(module)
Definition: commondefs.h:157
FixedString Setup()
Definition: keystrs.h:113
uiSurfaceWrite * iogrp_
Definition: uiiosurfacedlg.h:46
#define mODTextTranslationClass(clss)
Definition: uistring.h:37
Definition: uiiosurfacedlg.h:67
const EM::Surface & surface_
Definition: uiiosurfacedlg.h:47
bool dooverwrite_
Definition: uiiosurfacedlg.h:79
Definition: uiiosurface.h:96
bool doOverWrite() const
Definition: uiiosurfacedlg.h:72
uiIOObjSel * outfld
Definition: uiiosurfacedlg.h:95
Definition: uiparent.h:24
Holds an IOObjCtxt plus a pointer to an IOObj and/or an IOPar.
Definition: ctxtioobj.h:24
Definition: uidialog.h:40
CtxtIOObj & ctio_
Definition: uiiosurfacedlg.h:97
Dialog for horizon export.
Definition: uiiosurfacedlg.h:35
Definition: uiiosurfacedlg.h:85
Definition: uiiosurfacedlg.h:53
Definition: uiiosurface.h:148
User Interface (UI) element for selection of IOObjs.
Definition: uiioobjsel.h:36
const EM::Horizon3D & surface_
Definition: uiiosurfacedlg.h:77
FixedString Surface()
Definition: keystrs.h:124
Base class for surfaces like horizons and faults. A surface is made up of one or more segments or pat...
Definition: emsurface.h:31
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:23
uiGenInput * attrnmfld_
Definition: uiiosurfacedlg.h:76
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:94
uiSurfaceRead * inpfld
Definition: uiiosurfacedlg.h:94
Surface I/O data selection.
Definition: emsurfaceiodata.h:60
uiSurfaceRead * iogrp_
Definition: uiiosurfacedlg.h:62