OpendTect-6_4  6.4
MPE::PolygonBodyEditor Member List

This is the complete list of members for MPE::PolygonBodyEditor, including all inherited members.

addEditID(const EM::PosID &)MPE::ObjectEditorvirtual
addUser()MPE::ObjectEditorinline
alongmovingnodesMPE::ObjectEditorprotected
alongmovingnodesfactorsMPE::ObjectEditorprotected
alongmovingnodesstartMPE::ObjectEditorprotected
attachCB(NotifierAccess &, const CallBack &, bool onlyifnew=false)CallBacker
attachCB(NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false)CallBackerinline
CallBacker()CallBacker
CallBacker(const CallBacker &)CallBacker
canSnapAfterEdit(const EM::PosID &) const MPE::ObjectEditor
changedpidsMPE::ObjectEditorprotected
cloneMovingNode()MPE::ObjectEditorinlineprotectedvirtual
create(EM::EMObject &)MPE::PolygonBodyEditorstatic
createEditor(const EM::SectionID &)MPE::PolygonBodyEditorprotectedvirtual
detachAllNotifiers()CallBackerprotected
detachCB(NotifierAccess &, const CallBack &)CallBacker
detachCB(NotifierAccess *notif, const CallBack &cb)CallBackerinline
editPosChangeTrigger(CallBacker *)MPE::ObjectEditorprotected
editpositionchangeMPE::ObjectEditor
emobjectMPE::ObjectEditorprotected
emObject() const MPE::ObjectEditorinline
emSectionChange(CallBacker *)MPE::ObjectEditorprotected
enableNodeCloning(bool yn=true)MPE::ObjectEditorstatic
finishEdit()MPE::ObjectEditorvirtual
getAlongMovingNodes(const EM::PosID &, TypeSet< EM::PosID > &, TypeSet< float > *) const MPE::ObjectEditorprotectedvirtual
getAlongMovingStyle() const MPE::ObjectEditorinlinevirtual
getAlongMovingStyleNames() const MPE::ObjectEditorinlinevirtual
getDirection(const EM::PosID &) const MPE::ObjectEditorvirtual
getDirectionPlaneNormal(const EM::PosID &) const MPE::ObjectEditorvirtual
getEditIDs(TypeSet< EM::PosID > &) const MPE::ObjectEditorvirtual
getEditor(const EM::SectionID &)MPE::ObjectEditorprotected
getEditor(const EM::SectionID &) const MPE::ObjectEditorprotected
getInteractionInfo(EM::PosID &nearestpid0, EM::PosID &nearestpid1, EM::PosID &insertpid, const Coord3 &, float zfactor) const MPE::PolygonBodyEditor
getNearestPolygon(int &polygon, EM::SectionID &sid, const Coord3 &, float zfactor) const MPE::PolygonBodyEditorprotected
getNormal(const EM::PosID &) const MPE::ObjectEditorvirtual
getPidsOnPolygon(EM::PosID &nearestpid0, EM::PosID &nearestpid1, EM::PosID &insertpid, int polygon, const EM::SectionID &, const Coord3 &, float zfactor) const MPE::PolygonBodyEditorprotected
getPosition(const EM::PosID &) const MPE::ObjectEditorvirtual
getSnapAfterEdit() const MPE::ObjectEditor
initClass()MPE::PolygonBodyEditorstatic
isNotifierAttached(NotifierAccess *) const CallBacker
maySetDirection(const EM::PosID &) const MPE::ObjectEditorvirtual
maySetNormal(const EM::PosID &) const MPE::ObjectEditorvirtual
mayTranslate1D(const EM::PosID &) const MPE::ObjectEditorvirtual
mayTranslate2D(const EM::PosID &) const MPE::ObjectEditorvirtual
mayTranslate3D(const EM::PosID &) const MPE::ObjectEditorvirtual
movingnodeMPE::ObjectEditorprotected
nrUsers() const MPE::ObjectEditorinline
nrusersMPE::ObjectEditorprotected
ObjectEditor(EM::EMObject &)MPE::ObjectEditor
PolygonBodyEditor(EM::PolygonBody &)MPE::PolygonBodyEditor
removeEditID(const EM::PosID &)MPE::ObjectEditorvirtual
removeSelection(const Selector< Coord3 > &)MPE::PolygonBodyEditor
removeUser()MPE::ObjectEditorinline
setAlongMovingStyle(int index)MPE::ObjectEditorinlinevirtual
setLastClicked(const EM::PosID &)MPE::PolygonBodyEditor
setPosition(const EM::PosID &, const Coord3 &)MPE::PolygonBodyEditorprotectedvirtual
setPosition(const Coord3 &c)MPE::PolygonBodyEditorinlineprotectedvirtual
setSnapAfterEdit(bool yn)MPE::ObjectEditor
setSowingPivot(const Coord3)MPE::PolygonBodyEditor
sowinghistory_MPE::PolygonBodyEditormutableprotected
sowingpivot_MPE::PolygonBodyEditorprotected
startEdit(const EM::PosID &)MPE::ObjectEditorvirtual
startposMPE::ObjectEditorprotected
translation1DDirection(const EM::PosID &) const MPE::ObjectEditorvirtual
translation2DNormal(const EM::PosID &) const MPE::ObjectEditorvirtual
~CallBacker()CallBackervirtual

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