save or overwrite horizon field set up. It will create new horizon based on given horizon, if the old horizon is not given, you can read it from memory. You can also call saveHorizon() to save horizon based on your choice of as new or overwrite.
More...
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| uiHorSaveFieldGrp (uiParent *, EM::Horizon *, bool is2d=false) |
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| uiHorSaveFieldGrp (uiParent *, EM::Horizon *, bool is2d, bool wthsubsel) |
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| ~uiHorSaveFieldGrp () |
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void | setSaveFieldName (const char *) |
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bool | displayNewHorizon () const |
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bool | overwriteHorizon () const |
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void | allowOverWrite (bool) |
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EM::Horizon * | getNewHorizon () const |
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EM::Horizon * | readHorizon (const MultiID &) |
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bool | saveHorizon () |
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void | setHorRange (const Interval< int > &newinlrg, const Interval< int > &newcrlrg) |
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void | setFullSurveyArray (bool yn) |
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bool | needsFullSurveyArray () const |
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bool | acceptOK (CallBacker *) |
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| uiGroup (uiParent *, const char *nm="uiGroup", bool manage=true) |
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virtual | ~uiGroup () |
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| operator const uiGroupObj * () const |
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| operator uiGroupObj * () |
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| operator const uiObject & () const |
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| operator uiObject & () |
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uiObject * | attachObj () |
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const uiObject * | attachObj () const |
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uiParent * | parent () |
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const uiParent * | parent () const |
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void | setHSpacing (int) |
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void | setVSpacing (int) |
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void | setSpacing (int s=0) |
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void | setBorder (int) |
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void | setFrame (bool yn=true) |
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void | setNoBackGround () |
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uiObject * | hAlignObj () |
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void | setHAlignObj (uiObject *o) |
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void | setHAlignObj (uiGroup *o) |
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uiObject * | hCenterObj () |
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void | setHCenterObj (uiObject *o) |
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void | setHCenterObj (uiGroup *o) |
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void | setIsMain (bool) |
| internal use only. Tells the layout manager it's a toplevel mngr. More...
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virtual uiMainWin * | mainwin () |
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void | setChildrenSensitive (bool) |
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virtual Notifier< uiBaseObject > & | preFinalise () |
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virtual Notifier< uiBaseObject > & | postFinalise () |
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virtual void | setSize (const uiSize &) |
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| uiParent (const char *nm, uiParentBody *) |
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void | addChild (uiBaseObject &) |
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void | manageChld (uiBaseObject &, uiObjectBody &) |
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void | attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal) |
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const ObjectSet< uiBaseObject > * | childList () const |
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uiObject * | mainObject () |
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const uiObject * | mainObject () const |
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uiParentBody * | pbody () |
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const uiParentBody * | pbody () const |
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void | attach (constraintType t, int margin=-1) |
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void | attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true) |
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void | attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true) |
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virtual void | display (bool yn, bool shrk=false, bool maximize=false) |
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bool | isDisplayed () const |
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void | setFocus () |
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bool | hasFocus () const |
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void | setSensitive (bool yn=true) |
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bool | sensitive () const |
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const uiFont * | font () const |
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void | setFont (const uiFont &f) |
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void | setCaption (const uiString &c) |
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void | setCursor (const MouseCursor &c) |
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uiSize | actualsize (bool include_border) const |
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int | prefHNrPics () const |
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int | prefVNrPics () const |
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void | setPrefHeight (int h) |
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void | setPrefWidth (int w) |
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void | setPrefHeightInChar (int h) |
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void | setPrefHeightInChar (float h) |
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void | setPrefWidthInChar (float w) |
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void | setPrefWidthInChar (int w) |
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virtual void | reDraw (bool deep) |
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void | shallowRedraw (CallBacker *=0) |
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void | deepRedraw (CallBacker *=0) |
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void | setStretch (int h, int v) |
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Color | backgroundColor () const |
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Color | roBackgroundColor () const |
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void | setBackgroundColor (const Color &c) |
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void | translateText () |
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save or overwrite horizon field set up. It will create new horizon based on given horizon, if the old horizon is not given, you can read it from memory. You can also call saveHorizon() to save horizon based on your choice of as new or overwrite.