OpendTect-6_4  6.4
visBase::Light Member List

This is the complete list of members for visBase::Light, including all inherited members.

addAttribute(T *a)visBase::NodeStateinlineprotected
ambient_visBase::Lightprotected
applyAttribute(osg::StateSet *, osg::StateAttribute *)visBase::Lightprivatevirtual
attachCB(NotifierAccess &, const CallBack &, bool onlyifnew=false)CallBacker
attachCB(NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false)CallBackerinline
attachStateSet(osg::StateSet *)visBase::NodeState
CallBacker()CallBacker
CallBacker(const CallBacker &)CallBacker
detachAllNotifiers()CallBackerprotected
detachCB(NotifierAccess &, const CallBack &)CallBacker
detachCB(NotifierAccess *notif, const CallBack &cb)CallBackerinline
detachStateSet(osg::StateSet *)visBase::NodeState
diffuse_visBase::Lightprotected
direction(int dim) const visBase::Light
fillPar(IOPar &) const visBase::Light
getAmbient() const visBase::Light
getDiffuse() const visBase::Light
getLightNum() const visBase::Light
initLight()visBase::Lightprotected
isNotifierAttached(NotifierAccess *) const CallBacker
isOn() const visBase::Lightinline
ison_visBase::Lightprotected
Light()visBase::Light
light_visBase::Lightprotected
NodeState()visBase::NodeStateprotected
removeAttribute(T *a)visBase::NodeStateinlineprotected
setAmbient(float)visBase::Light
setDiffuse(float)visBase::Light
setDirection(float x, float y, float z)visBase::Light
setLightNum(int)visBase::Light
setPixelDensity(float)visBase::NodeStateinlinevirtual
sKeyAmbient()visBase::Lightprotectedstatic
sKeyDiffuse()visBase::Lightprotectedstatic
sKeyDirection()visBase::Lightprotectedstatic
sKeyIsOn()visBase::Lightprotectedstatic
sKeyLightNum()visBase::Lightprotectedstatic
turnOn(bool n)visBase::Lightinline
updateLights()visBase::Lightprotected
usePar(const IOPar &)visBase::Light
~CallBacker()CallBackervirtual
~Light()visBase::Lightprotected

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