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OpendTect-6_4
6.4
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Class for all lights. More options are available in osg, but only what we currently need is implemented. More...
Public Member Functions | |
| Light () | |
| void | setLightNum (int) |
| int | getLightNum () const |
| void | turnOn (bool n) |
| bool | isOn () const |
| void | setAmbient (float) |
| float | getAmbient () const |
| void | setDiffuse (float) |
| float | getDiffuse () const |
| void | setDirection (float x, float y, float z) |
| float | direction (int dim) const |
| void | fillPar (IOPar &) const |
| bool | usePar (const IOPar &) |
Public Member Functions inherited from visBase::NodeState | |
| void | attachStateSet (osg::StateSet *) |
| void | detachStateSet (osg::StateSet *) |
| virtual void | setPixelDensity (float) |
Public Member Functions inherited from CallBacker | |
| CallBacker () | |
| CallBacker (const CallBacker &) | |
| virtual | ~CallBacker () |
| bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
| bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
| void | detachCB (NotifierAccess &, const CallBack &) |
| void | detachCB (NotifierAccess *notif, const CallBack &cb) |
| bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More... | |
Protected Member Functions | |
| ~Light () | |
| void | updateLights () |
| void | initLight () |
Protected Member Functions inherited from visBase::NodeState | |
| NodeState () | |
| template<class T > | |
| T * | addAttribute (T *a) |
| template<class T > | |
| void | removeAttribute (T *a) |
Protected Member Functions inherited from CallBacker | |
| void | detachAllNotifiers () |
| Call from the destructor of your inherited object. More... | |
Static Protected Member Functions | |
| static const char * | sKeyIsOn () |
| static const char * | sKeyAmbient () |
| static const char * | sKeyDiffuse () |
| static const char * | sKeyLightNum () |
| static const char * | sKeyDirection () |
Protected Attributes | |
| bool | ison_ |
| float | ambient_ |
| float | diffuse_ |
| osg::Light * | light_ |
Private Member Functions | |
| void | applyAttribute (osg::StateSet *, osg::StateAttribute *) |
Class for all lights. More options are available in osg, but only what we currently need is implemented.
| visBase::Light::Light | ( | ) |
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Reimplemented from visBase::NodeState.
| float visBase::Light::direction | ( | int | dim | ) | const |
the direction is specified towards light source
| void visBase::Light::fillPar | ( | IOPar & | ) | const |
| float visBase::Light::getAmbient | ( | ) | const |
| float visBase::Light::getDiffuse | ( | ) | const |
| int visBase::Light::getLightNum | ( | ) | const |
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| void visBase::Light::setAmbient | ( | float | ) |
0 = nada, 1 = full light
| void visBase::Light::setDiffuse | ( | float | ) |
0 = nada, 1 = full light
| void visBase::Light::setDirection | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
the direction is specified towards light source
| void visBase::Light::setLightNum | ( | int | ) |
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| bool visBase::Light::usePar | ( | const IOPar & | ) |
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Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B. V. 2019