1 #ifndef uihorgeom2attr_h 2 #define uihorgeom2attr_h 16 #include "uiearthmodelmod.h" 22 namespace EM {
class Horizon3D; }
#define mExpClass(module)
Definition: commondefs.h:160
EM::Horizon3D & hor_
Definition: uihorgeom2attr.h:35
BufferStringSet * itmnms_
Definition: uihorgeom2attr.h:36
To be able to send and/or receive CallBacks, inherit from this class.
Definition: callback.h:272
Set of data points with group selection.
Definition: datapointset.h:48
int colid_
Definition: uihorgeom2attr.h:62
#define mODTextTranslationClass(clss)
Definition: uistring.h:38
Save the geometry to an attribute.
Definition: uihorgeom2attr.h:27
uiGenInput * msfld_
Definition: uihorgeom2attr.h:38
Get a name from user, whilst displaying names that already exist.
Definition: uiselsimple.h:80
Change the geometry using an attribute.
Definition: uihorgeom2attr.h:49
Definition: uiparent.h:26
Set of BufferString objects.
Definition: bufstringset.h:28
EM::Horizon3D & hor_
Definition: uihorgeom2attr.h:60
Definition: uidialog.h:42
save or overwrite horizon field set up. It will create new horizon based on given horizon...
Definition: uihorsavefieldgrp.h:31
uiGenInput * msfld_
Definition: uihorgeom2attr.h:65
uiHorSaveFieldGrp * savefldgrp_
Definition: uihorgeom2attr.h:66
uiGenInput * isdeltafld_
Definition: uihorgeom2attr.h:64
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: embody.h:25
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
Definition: emhorizon3d.h:96
const DataPointSet & dps_
Definition: uihorgeom2attr.h:61
const uiHorSaveFieldGrp * saveFldGrp() const
Definition: uihorgeom2attr.h:56