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OpendTect
6.6
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15 #include "uibouncymod.h"
52 void setSceneID(const
int);
60 bool ispaused() const;
61 bool isstopped() const;
66 void setBallProperties(const
73 void setPaddlePosition(const
Coord3&);
76 void setDisplayTransformation(
77 const
visBase::Transformation*);
78 const
visBase::Transformation* getDisplayTransformation() const;
87 void setSceneEventCatcher(
visBase::EventCatcher*);
89 void movePaddleLeft();
90 void movePaddleRight();
92 void movePaddleDown();
95 SoRotation* rotation_;
A cartesian coordinate in 3D space.
Definition: coord.h:72
Display a bouncing beachball. Mouse control: X, Y axes of mouse correspond to the cross-line and in-l...
Definition: visbouncydisplay.h:46
Definition: visannot.h:43
#define mExpClass(module)
Definition: commondefs.h:177
Base class for all 'Display' objects.
Definition: vissurvobj.h:58
VisualObjectImpl
Definition: visobject.h:127
Inherit from this class to be able to send and/or receive CallBacks.
Definition: callback.h:185
Definition: beachballdata.h:15
Class to help setup a callback handling.
Definition: notify.h:126
static BouncyDisplay * create() mCreateDataObj(BouncyDisplay)
#define mCreateDataObj(clss)
Definition: visdata.h:214
FixedString Cube()
Definition: keystrs.h:51
Definition: uibouncymain.h:15
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seismic interpretation project.
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