Given an input array and a threshold, we use flood fill to find all the locations with values less (or greater) than the threshold based on seeds. User has the option to set inside or outside value on the output.
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| Array3DFloodfill (const Array3D< T > &input, T threshold, bool aboveisovalue, Array3D< T > &output) |
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| ~Array3DFloodfill () |
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void | addSeed (int, int, int) |
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bool | isAboveIsovalue () const |
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int | maxNrThreads () const override |
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od_int64 | nrIterations () const override |
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void | setInsideValue (T val) |
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void | setOutsideValue (T val) |
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void | use6Neighbors (bool yn) |
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void | useInputValue (bool yn) |
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virtual | ~ParallelTask () |
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void | doParallel (bool yn) |
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bool | execute () override |
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virtual bool | executeParallel (bool parallel) |
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std::int64_t | nrDone () const override |
| May be -1, i.e. class does not report nrdone. More...
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std::int64_t | totalNr () const override |
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virtual | ~ReportingTask () |
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void | getProgress (const ReportingTask &) |
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virtual | ~Task () |
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virtual void | controlWork (Control) |
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virtual void | enableWorkControl (bool=true) |
| Must be called before execute() More...
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virtual uiRetVal | errorWithDetails () const |
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virtual Control | getState () const |
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virtual uiString | uiMessage () const |
| will be message() again in 7.x More...
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virtual uiString | uiNrDoneText () const |
| will be nrDoneText() in 7.x More...
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bool | workControlEnabled () const |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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const name_type & | name () const override |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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bool | doWork (od_int64 start, od_int64 stop, int) override |
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int | getNextWorkCompartment () |
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int | getWorkCompartment (int, int, int) const |
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void | returnCompartment (int) |
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void | setOutput (int, int, int, bool addseed) |
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| ParallelTask (const char *nm=0) |
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| ParallelTask (const ParallelTask &) |
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void | addToNrDone (std::int64_t increment) |
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std::int64_t | calculateThreadSize (std::int64_t totalnr, int nrthreads, int thread) const |
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virtual int | minThreadSize () const |
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void | quickAddToNrDone (std::int64_t loopidx) |
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void | resetNrDone () |
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virtual bool | stopAllOnFailure () const |
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| ReportingTask (const char *nm=nullptr) |
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void | incrementProgress () |
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ProgressMeter * | progressMeter () const |
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void | reportProgressFinished () |
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void | reportProgressStarted () |
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void | resetProgress () |
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void | setProgressMeter (ProgressMeter *) override |
| Must be called before execute() More...
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void | updateProgressMeter (bool forced=false, std::int64_t *totalnr=0) |
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void | updateReportedName () |
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| Task (const char *nm=nullptr) |
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virtual bool | shouldContinue () |
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void | sendDelNotif () const |
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template<class T>
class Array3DFloodfill< T >
Given an input array and a threshold, we use flood fill to find all the locations with values less (or greater) than the threshold based on seeds. User has the option to set inside or outside value on the output.
Example: Given known array, threshold, T=float
Array3DImpl<float> output( array.info() );
Array3DFloodfill<float> floodfill( arr, threshold, max, output );
floodfill.setOutsideValue( 1e+5 );
floodfill.addSeed(0,0,0);
At least one seed's value should be bigger than the threshold if max (or smaller if !max)
floodfill.execute();
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