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| AngleStackSyntheticData (const SynthGenParams &sgp, SeisTrcBufDataPack &sbufdp) |
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bool | isAVOGradient () const |
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bool | isAngleStack () const |
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SynthGenParams::SynthType | synthType () const |
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| PSBasedPostStackSyntheticData (const SynthGenParams &, SeisTrcBufDataPack &) |
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| ~PSBasedPostStackSyntheticData () |
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void | useGenParams (const SynthGenParams &) |
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void | fillGenParams (SynthGenParams &) const |
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| PostStackSyntheticData (const SynthGenParams &, SeisTrcBufDataPack &) |
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| ~PostStackSyntheticData () |
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bool | isPS () const |
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bool | hasOffset () const |
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const SeisTrc * | getTrace (int seqnr) const |
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SeisTrcBufDataPack & | postStackPack () |
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const SeisTrcBufDataPack & | postStackPack () const |
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| ~SyntheticData () |
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void | setName (const char *) |
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float | getTime (float dpt, int seqnr) const |
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float | getDepth (float time, int seqnr) const |
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const DataPack & | getPack () const |
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DataPack & | getPack () |
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void | useDispPar (const IOPar &) |
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void | fillDispPar (IOPar &) const |
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const char * | waveletName () const |
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void | setWavelet (const char *wvltnm) |
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SynthFVSpecificDispPars & | dispPars () |
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const SynthFVSpecificDispPars & | dispPars () const |
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| NamedObject (const char *nm=0) |
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| NamedObject (const NamedObject *linkedto) |
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| NamedObject (const NamedObject &) |
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virtual | ~NamedObject () |
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void | setLinkedTo (NamedObject *) |
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bool | operator== (const NamedObject &oth) const |
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virtual const OD::String & | name () const |
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virtual const OD::String & | annotName () const |
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void | setCleanName (const char *) |
| cleans string first More...
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void | deleteNotify (const CallBack &) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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void | detachCB (NotifierAccess &, const CallBack &) |
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void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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