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| FaultSet3D (EM::EMManager &) |
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const char * | getTypeStr () const |
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void | setNewName () |
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uiString | getUserTypeStr () const |
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int | nrFaults () const |
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FaultID | getFaultID (int idx) const |
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FaultID | addFault (RefMan< Fault3D >) |
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bool | addFault (RefMan< Fault3D >, FaultID) |
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bool | removeFault (FaultID) |
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RefMan< Fault3D > | getFault3D (FaultID) |
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ConstRefMan< Fault3D > | getFault3D (FaultID) const |
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int | nrSections () const |
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SectionID | sectionID (int) const |
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Executor * | loader () |
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virtual Executor * | saver () |
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const ObjectID & | id () const |
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const MultiID & | multiID () const |
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void | setMultiID (const MultiID &) |
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virtual bool | isOK () const |
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void | setName (const char *nm) |
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BufferString | name () const |
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uiString | uiName () const |
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virtual BufferString | sectionName (const SectionID &) const |
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virtual bool | canSetSectionName () const |
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virtual bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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virtual int | sectionIndex (const SectionID &) const |
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virtual bool | removeSection (SectionID, bool hist) |
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const Geometry::Element * | sectionGeometry (const SectionID &) const |
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Geometry::Element * | sectionGeometry (const SectionID &) |
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const Color & | preferredColor () const |
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void | setPreferredColor (const Color &, bool addtohistory=false) |
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const OD::LineStyle & | preferredLineStyle () const |
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void | setPreferredLineStyle (const OD::LineStyle &) |
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void | setBurstAlert (bool yn) |
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bool | hasBurstAlert () const |
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virtual Coord3 | getPos (const EM::PosID &) const |
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virtual Coord3 | getPos (const EM::SectionID &, const EM::SubID &) const |
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virtual bool | isDefined (const EM::PosID &) const |
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virtual bool | isDefined (const EM::SectionID &, const EM::SubID &) const |
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virtual bool | setPos (const EM::PosID &, const Coord3 &, bool addtohistory) |
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virtual bool | setPos (const EM::SectionID &, const EM::SubID &, const Coord3 &, bool addtohistory) |
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virtual bool | unSetPos (const EM::PosID &, bool addtohistory) |
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virtual bool | unSetPos (const EM::SectionID &, const EM::SubID &, bool addtohistory) |
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virtual void | setNodeSourceType (const TrcKey &, NodeSourceType) |
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virtual bool | isNodeSourceType (const PosID &, NodeSourceType) const |
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virtual bool | isNodeSourceType (const TrcKey &, NodeSourceType) const |
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virtual void | setNodeLocked (const TrcKey &, bool locked) |
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virtual bool | isNodeLocked (const TrcKey &) const |
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virtual bool | isNodeLocked (const PosID &) const |
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virtual void | lockAll () |
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virtual void | unlockAll () |
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virtual const Array2D< char > * | getLockedNodes () const |
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virtual void | setLockColor (const Color &) |
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virtual const Color & | getLockColor () const |
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virtual bool | hasLockedNodes () const |
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virtual bool | hasNodeSourceType (const PosID &) const |
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void | setSelectionColor (const Color &) |
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const Color & | getSelectionColor () const |
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virtual bool | enableGeometryChecks (bool) |
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virtual bool | isGeometryChecksEnabled () const |
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virtual bool | isAtEdge (const EM::PosID &) const |
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void | changePosID (const EM::PosID &from, const EM::PosID &to, bool addtohistory) |
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virtual void | getLinkedPos (const EM::PosID &posid, TypeSet< EM::PosID > &) const |
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virtual EMObjectIterator * | createIterator (const EM::SectionID &, const TrcKeyZSampling *=0) const |
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virtual int | nrPosAttribs () const |
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virtual int | posAttrib (int idx) const |
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virtual void | addPosAttrib (int attr) |
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virtual void | removePosAttribList (int attr, bool addtohistory=true) |
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virtual void | setPosAttrib (const EM::PosID &, int attr, bool yn, bool addtohistory=true) |
| Sets/unsets the posattrib depending on yn. More...
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virtual bool | isPosAttrib (const EM::PosID &, int attr) const |
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virtual const char * | posAttribName (int) const |
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virtual int | addPosAttribName (const char *) |
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const TypeSet< PosID > * | getPosAttribList (int attr) const |
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const MarkerStyle3D & | getPosAttrMarkerStyle (int attr) |
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void | setPosAttrMarkerStyle (int attr, const MarkerStyle3D &) |
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virtual void | lockPosAttrib (int attr, bool yn) |
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virtual bool | isPosAttribLocked (int attr) const |
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virtual void | removeSelected (const Selector< Coord3 > &, TaskRunner *) |
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void | removeSelected (const TypeSet< EM::SubID > &) |
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void | removeListOfSubIDs (const TypeSet< EM::SubID > &, const EM::SectionID &) |
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void | removeAllUnSeedPos () |
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const TrcKeyZSampling | getRemovedPolySelectedPosBox () |
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void | emptyRemovedPolySelectedPosBox () |
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virtual bool | isLoaded () const |
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virtual bool | isChanged () const |
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virtual bool | isEmpty () const |
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virtual void | setChangedFlag () |
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virtual void | resetChangedFlag () |
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bool | isFullyLoaded () const |
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void | setFullyLoaded (bool yn) |
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virtual bool | isLocked () const |
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virtual void | lock (bool yn) |
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bool | isInsideSelRemoval () const |
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bool | isSelRemoving () const |
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uiString | errMsg () const |
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void | setErrMsg (const uiString &m) |
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virtual bool | usePar (const IOPar &) |
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virtual void | fillPar (IOPar &) const |
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void | saveDisplayPars () const |
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virtual bool | useDisplayPar (const IOPar &) |
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virtual void | fillDisplayPar (IOPar &) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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void | detachCB (NotifierAccess &, const CallBack &) |
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void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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