Z-transform that flattens a horizon. Everything else will also be flattened accordingly. In case of reverse faulting, the area between the two patches will not be included.
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| | mDefaultFactoryInstantiation (ZAxisTransform, HorizonZTransform,"HorizonZTransform", toUiString(sFactoryKeyword())) |
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| | HorizonZTransform () |
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| void | setHorizon (const Horizon &) |
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| void | transformTrc (const TrcKey &, const SamplingData< float > &, int sz, float *res) const |
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| void | transformTrcBack (const TrcKey &, const SamplingData< float > &, int sz, float *res) const |
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| bool | canTransformSurv (TrcKey::SurvID) const |
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| Interval< float > | getZInterval (bool from) const |
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| float | getZIntervalCenter (bool from) const |
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| bool | needsVolumeOfInterest () const |
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| Interval< float > | getDepthRange () const |
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| NotifierAccess * | changeNotifier () |
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| void | fillPar (IOPar &) const |
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| bool | usePar (const IOPar &) |
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| | mDefineFactoryInClass (ZAxisTransform, factory) |
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| virtual bool | isOK () const |
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| virtual uiString | errMsg () const |
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| virtual int | addVolumeOfInterest (const TrcKeyZSampling &, bool zistrans=false) |
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| virtual void | setVolumeOfInterest (int volid, const TrcKeyZSampling &, bool zistrans=false) |
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| virtual void | removeVolumeOfInterest (int volid) |
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| virtual bool | loadDataIfMissing (int volid, TaskRunner *=0) |
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| float | transformTrc (const TrcKey &, float z) const |
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| float | transformTrcBack (const TrcKey &, float z) const |
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| virtual float | getGoodZStep () const |
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| ZDomain::Info & | fromZDomainInfo () |
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| ZDomain::Info & | toZDomainInfo () |
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| const ZDomain::Info & | fromZDomainInfo () const |
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| const ZDomain::Info & | toZDomainInfo () const |
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| const char * | fromZDomainKey () const |
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| const char * | toZDomainKey () const |
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| virtual float | toZScale () const |
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| virtual float | zScale () const |
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| virtual void | transform (const BinID &, const SamplingData< float > &, int sz, float *res) const |
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| float | transform (const BinIDValue &) const |
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| float | transform (const Coord3 &) const |
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| virtual void | transformBack (const BinID &, const SamplingData< float > &, int sz, float *res) const |
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| float | transformBack (const BinIDValue &) const |
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| float | transformBack (const Coord3 &) const |
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| virtual void | transform2D (const char *linenm, int trcnr, const SamplingData< float > &, int sz, float *res) const |
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| float | transform2D (const char *linenm, int trcnr, float z) const |
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| virtual void | transformBack2D (const char *linenm, int trcnr, const SamplingData< float > &, int sz, float *res) const |
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| float | transformBack2D (const char *linenm, int trcnr, float z) const |
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| | CallBacker () |
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| | CallBacker (const CallBacker &) |
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| virtual | ~CallBacker () |
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| bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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| bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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| void | detachCB (NotifierAccess &, const CallBack &) |
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| void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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| bool | isNotifierAttached (NotifierAccess *) const |
| | Only for debugging purposes, don't use. More...
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Z-transform that flattens a horizon. Everything else will also be flattened accordingly. In case of reverse faulting, the area between the two patches will not be included.