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| | RandomPosBody (EM::EMManager &) |
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| const char * | getTypeStr () const |
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| void | setNewName () |
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| const char * | type () const |
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| virtual int | nrSections () const |
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| virtual SectionID | sectionID (int) const |
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| virtual bool | canSetSectionName () const |
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| Geometry::Element * | sectionGeometry (const SectionID &) |
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| const Geometry::Element * | sectionGeometry (const SectionID &) const |
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| void | copyFrom (const Pick::Set &) |
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| void | copyFrom (const DataPointSet &, int selgrp) |
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| void | copyFrom (const DataPointSet &, int dpscolid, const Interval< float > &valrg) |
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| void | setPositions (const TypeSet< Coord3 > &) |
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| const TypeSet< Coord3 > & | getPositions () const |
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| bool | addPos (const Coord3 &) |
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| const TypeSet< EM::SubID > & | posIDs () const |
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| Coord3 | getPos (const EM::PosID &) const |
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| Coord3 | getPos (const EM::SectionID &, const EM::SubID &) const |
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| bool | setPos (const EM::PosID &, const Coord3 &, bool addtohistory) |
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| bool | setPos (const EM::SectionID &, const EM::SubID &, const Coord3 &, bool addtohistory) |
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| const IOObjContext & | getIOObjContext () const |
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| virtual Executor * | saver () |
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| virtual Executor * | saver (IOObj *) |
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| virtual Executor * | loader () |
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| virtual bool | isEmpty () const |
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| ImplicitBody * | createImplicitBody (TaskRunner *, bool) const |
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| bool | getBodyRange (TrcKeyZSampling &) |
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| MultiID | storageID () const |
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| BufferString | storageName () const |
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| void | refBody () |
| | Should be mapped to EMObject::ref() More...
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| void | unRefBody () |
| | Should be mapped to EMObject::unRef() More...
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| bool | useBodyPar (const IOPar &) |
| | Should be mapped to EMObject::usePar;. More...
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| void | fillBodyPar (IOPar &) const |
| | Should be mapped to EMObject::fillPar;. More...
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| uiString | getUserTypeStr () const |
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Public Member Functions inherited from EM::Body |
| const IOObjContext & | getBodyContext () const |
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| const ObjectID & | id () const |
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| const MultiID & | multiID () const |
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| void | setMultiID (const MultiID &) |
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| virtual bool | isOK () const |
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| void | setName (const char *nm) |
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| BufferString | name () const |
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| uiString | uiName () const |
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| virtual BufferString | sectionName (const SectionID &) const |
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| virtual bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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| virtual int | sectionIndex (const SectionID &) const |
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| virtual bool | removeSection (SectionID, bool hist) |
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| const Geometry::Element * | sectionGeometry (const SectionID &) const |
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| Geometry::Element * | sectionGeometry (const SectionID &) |
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| const Color & | preferredColor () const |
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| void | setPreferredColor (const Color &, bool addtohistory=false) |
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| const OD::LineStyle & | preferredLineStyle () const |
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| void | setPreferredLineStyle (const OD::LineStyle &) |
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| void | setBurstAlert (bool yn) |
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| bool | hasBurstAlert () const |
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| virtual bool | isDefined (const EM::PosID &) const |
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| virtual bool | isDefined (const EM::SectionID &, const EM::SubID &) const |
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| virtual bool | unSetPos (const EM::PosID &, bool addtohistory) |
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| virtual bool | unSetPos (const EM::SectionID &, const EM::SubID &, bool addtohistory) |
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| virtual void | setNodeSourceType (const TrcKey &, NodeSourceType) |
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| virtual bool | isNodeSourceType (const PosID &, NodeSourceType) const |
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| virtual bool | isNodeSourceType (const TrcKey &, NodeSourceType) const |
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| virtual void | setNodeLocked (const TrcKey &, bool locked) |
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| virtual bool | isNodeLocked (const TrcKey &) const |
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| virtual bool | isNodeLocked (const PosID &) const |
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| virtual void | lockAll () |
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| virtual void | unlockAll () |
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| virtual const Array2D< char > * | getLockedNodes () const |
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| virtual void | setLockColor (const Color &) |
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| virtual const Color & | getLockColor () const |
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| virtual bool | hasLockedNodes () const |
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| virtual bool | hasNodeSourceType (const PosID &) const |
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| void | setSelectionColor (const Color &) |
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| const Color & | getSelectionColor () const |
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| virtual bool | enableGeometryChecks (bool) |
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| virtual bool | isGeometryChecksEnabled () const |
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| virtual bool | isAtEdge (const EM::PosID &) const |
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| void | changePosID (const EM::PosID &from, const EM::PosID &to, bool addtohistory) |
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| virtual void | getLinkedPos (const EM::PosID &posid, TypeSet< EM::PosID > &) const |
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| virtual EMObjectIterator * | createIterator (const EM::SectionID &, const TrcKeyZSampling *=0) const |
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| virtual int | nrPosAttribs () const |
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| virtual int | posAttrib (int idx) const |
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| virtual void | addPosAttrib (int attr) |
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| virtual void | removePosAttribList (int attr, bool addtohistory=true) |
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| virtual void | setPosAttrib (const EM::PosID &, int attr, bool yn, bool addtohistory=true) |
| | Sets/unsets the posattrib depending on yn. More...
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| virtual bool | isPosAttrib (const EM::PosID &, int attr) const |
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| virtual const char * | posAttribName (int) const |
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| virtual int | addPosAttribName (const char *) |
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| const TypeSet< PosID > * | getPosAttribList (int attr) const |
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| const MarkerStyle3D & | getPosAttrMarkerStyle (int attr) |
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| void | setPosAttrMarkerStyle (int attr, const MarkerStyle3D &) |
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| virtual void | lockPosAttrib (int attr, bool yn) |
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| virtual bool | isPosAttribLocked (int attr) const |
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| virtual void | removeSelected (const Selector< Coord3 > &, TaskRunner *) |
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| void | removeSelected (const TypeSet< EM::SubID > &) |
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| void | removeListOfSubIDs (const TypeSet< EM::SubID > &, const EM::SectionID &) |
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| void | removeAllUnSeedPos () |
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| const TrcKeyZSampling | getRemovedPolySelectedPosBox () |
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| void | emptyRemovedPolySelectedPosBox () |
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| virtual bool | isLoaded () const |
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| virtual bool | isChanged () const |
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| virtual void | setChangedFlag () |
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| virtual void | resetChangedFlag () |
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| bool | isFullyLoaded () const |
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| void | setFullyLoaded (bool yn) |
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| virtual bool | isLocked () const |
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| virtual void | lock (bool yn) |
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| bool | isInsideSelRemoval () const |
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| bool | isSelRemoving () const |
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| uiString | errMsg () const |
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| void | setErrMsg (const uiString &m) |
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| virtual bool | usePar (const IOPar &) |
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| virtual void | fillPar (IOPar &) const |
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| void | saveDisplayPars () const |
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| virtual bool | useDisplayPar (const IOPar &) |
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| virtual void | fillDisplayPar (IOPar &) const |
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| | CallBacker () |
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| | CallBacker (const CallBacker &) |
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| virtual | ~CallBacker () |
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| bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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| bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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| void | detachCB (NotifierAccess &, const CallBack &) |
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| void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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| bool | isNotifierAttached (NotifierAccess *) const |
| | Only for debugging purposes, don't use. More...
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