|
| Smoother3D () |
|
void | setInput (const Array3D< T > &) |
|
void | setOutput (Array3D< T > &) |
|
bool | setWindow (const char *nm, float param, int sz0, int sz1, int sz2) |
|
int | getWindowSize (int dim) const |
|
const char * | getWindowName () const |
|
float | getWindowParam () const |
|
void | fillPar (IOPar &) const |
|
bool | usePar (const IOPar &) |
|
void | setProgressMeter (ProgressMeter *pm) |
| Must be called before execute() More...
|
|
bool | execute () |
|
void | enableWorkControl (bool) |
| Must be called before execute() More...
|
|
void | controlWork (Task::Control) |
|
Task::Control | getState () const |
|
virtual | ~Task () |
|
virtual int64_t | nrDone () const |
|
virtual int64_t | totalNr () const |
|
virtual uiString | uiMessage () const |
| will be message() again in 7.x More...
|
|
virtual uiString | uiNrDoneText () const |
| will be nrDoneText() in 7.x More...
|
|
bool | workControlEnabled () const |
|
| NamedObject (const char *nm=0) |
|
| NamedObject (const NamedObject *linkedto) |
|
| NamedObject (const NamedObject &) |
|
virtual | ~NamedObject () |
|
void | setLinkedTo (NamedObject *) |
|
bool | operator== (const NamedObject &oth) const |
|
virtual const OD::String & | name () const |
|
virtual const OD::String & | annotName () const |
|
virtual void | setName (const char *) |
|
void | setCleanName (const char *) |
| cleans string first More...
|
|
void | deleteNotify (const CallBack &) |
|
| CallBacker () |
|
| CallBacker (const CallBacker &) |
|
virtual | ~CallBacker () |
|
bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
|
bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
|
void | detachCB (NotifierAccess &, const CallBack &) |
|
void | detachCB (NotifierAccess *notif, const CallBack &cb) |
|
bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
|
|
template<class T>
class Smoother3D< T >
Smoothes a 3d signal with an operator.