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| uiAttrSel (uiParent *, const Attrib::DescSet &, const char *txt=0, Attrib::DescID curid=Attrib::DescID::undef(), bool isinp4otherattrib=true) |
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| uiAttrSel (uiParent *, const char *, const uiAttrSelData &, bool isinp4otherattrib=true) |
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| ~uiAttrSel () |
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Attrib::DescID | attribID () const |
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int | outputNr () const |
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bool | is2D () const |
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bool | is3D () const |
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void | setDescSet (const Attrib::DescSet *) |
| This function has to be called before getHistory ! More...
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void | setDesc (const Attrib::Desc *) |
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void | setSelSpec (const Attrib::SelSpec *) |
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void | setNLAModel (const NLAModel *) |
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void | setIgnoreDesc (const Attrib::Desc *) |
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void | setIgnoreID (Attrib::DescID id) |
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void | setPossibleDataPacks (const TypeSet< DataPack::FullID > &) |
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void | showSteeringData (bool yn) |
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void | setGeomID (Pos::GeomID id) |
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Pos::GeomID | getGeomID () const |
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virtual void | getHistory (const IOPar &) |
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virtual void | processInput () |
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const char * | errMsg () |
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bool | getRanges (TrcKeyZSampling &) const |
| Tries to determine ranges of currently selected. More...
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void | fillSelSpec (Attrib::SelSpec &) const |
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bool | checkOutput (const IOObj &) const |
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const char * | getAttrName () const |
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void | setObjectName (const char *) |
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const Attrib::DescSet & | getAttrSet () const |
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| uiIOSelect (uiParent *, const Setup &, const CallBack &) |
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| ~uiIOSelect () |
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void | addExtSelBut (uiButton *) |
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bool | isEmpty () const |
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const char * | getInput () const |
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const char * | getKey () const |
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void | setInput (const char *key) |
| Will fetch user name using userNameFromKey. More...
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void | setInputText (const char *) |
| As if user typed it manually. More...
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void | setEntries (const BufferStringSet &keys, const BufferStringSet &names) |
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int | nrItems () const |
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int | getCurrentItem () const |
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void | setCurrentItem (int) |
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const char * | getItem (int) const |
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bool | isChecked () const |
| only useful when optional_ More...
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void | setChecked (bool yn) |
| does something when optional_ More...
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virtual void | updateHistory (IOPar &) const |
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void | addToHistory (const char *) |
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void | addToHistory (const BufferStringSet &) |
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virtual void | setEmpty () |
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void | setReadOnly (bool readonly=true) |
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void | doSel (CallBacker *) |
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const uiString & | labelText () const |
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void | setLabelText (const uiString &) |
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void | setLabelSelectable (bool yn=true) |
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void | setHSzPol (uiObject::SzPolicy) |
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uiComboBox * | inpBox () |
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virtual uiObject * | endObj (bool left) |
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| uiGroup (uiParent *, const char *nm="uiGroup", bool manage=true) |
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virtual | ~uiGroup () |
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| operator const uiGroupObj * () const |
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| operator uiGroupObj * () |
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| operator const uiObject & () const |
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| operator uiObject & () |
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uiObject * | attachObj () |
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const uiObject * | attachObj () const |
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uiParent * | parent () |
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const uiParent * | parent () const |
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void | setHSpacing (int) |
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void | setVSpacing (int) |
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void | setSpacing (int s=0) |
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void | setBorder (int) |
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void | setFrame (bool yn=true) |
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void | setNoBackGround () |
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uiObject * | hAlignObj () |
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void | setHAlignObj (uiObject *o) |
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void | setHAlignObj (uiGroup *o) |
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uiObject * | hCenterObj () |
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void | setHCenterObj (uiObject *o) |
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void | setHCenterObj (uiGroup *o) |
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void | setIsMain (bool) |
| internal use only. Tells the layout manager it's a toplevel mngr. More...
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virtual uiMainWin * | mainwin () |
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void | setChildrenSensitive (bool) |
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virtual Notifier< uiBaseObject > & | preFinalise () |
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virtual Notifier< uiBaseObject > & | postFinalise () |
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virtual void | setSize (const uiSize &) |
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| uiParent (const char *nm, uiParentBody *) |
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void | addChild (uiBaseObject &) |
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void | manageChld (uiBaseObject &, uiObjectBody &) |
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void | attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal) |
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const ObjectSet< uiBaseObject > * | childList () const |
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uiObject * | mainObject () |
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const uiObject * | mainObject () const |
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uiParentBody * | pbody () |
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const uiParentBody * | pbody () const |
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void | attach (constraintType t, int margin=-1) |
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void | attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true) |
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void | attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true) |
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virtual void | display (bool yn, bool shrk=false, bool maximize=false) |
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bool | isDisplayed () const |
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void | setFocus () |
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bool | hasFocus () const |
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void | setSensitive (bool yn=true) |
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bool | sensitive () const |
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const uiFont * | font () const |
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void | setFont (const uiFont &f) |
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void | setCaption (const uiString &c) |
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void | setCursor (const MouseCursor &c) |
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uiSize | actualsize (bool include_border) const |
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int | prefHNrPics () const |
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int | prefVNrPics () const |
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void | setPrefHeight (int h) |
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void | setPrefWidth (int w) |
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void | setPrefHeightInChar (int h) |
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void | setPrefHeightInChar (float h) |
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void | setPrefWidthInChar (float w) |
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void | setPrefWidthInChar (int w) |
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virtual void | reDraw (bool deep) |
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void | shallowRedraw (CallBacker *=0) |
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void | deepRedraw (CallBacker *=0) |
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void | setStretch (int h, int v) |
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Color | backgroundColor () const |
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Color | roBackgroundColor () const |
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void | setBackgroundColor (const Color &c) |
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void | translateText () |
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User interface element for storing attribute desc selection.
It can be used to select an attribute or the input for an attribute. In the latter case you must provide the attrib desc and the input number.