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| uiColorTableToolBar (uiParent *, const ColTab::Sequence &, bool newline=false) |
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| uiColorTableToolBar (uiParent *, bool newline=false) |
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| ~uiColorTableToolBar () |
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virtual OD::Orientation | getOrientation () const |
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| uiToolBar (uiParent *, const uiString &nm, ToolBarArea d=Top, bool newline=false) |
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| ~uiToolBar () |
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uiParent * | parent () |
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int | addButton (const uiToolButtonSetup &) |
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int | addButton (const char *fnm, const uiString &tooltip, const CallBack &=CallBack(), bool toggle=false, int id=-1) |
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int | addButton (const MenuItem &) |
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void | addObject (uiObject *) |
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void | setLabel (const uiString &) |
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void | setToggle (int id, bool) |
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void | setIcon (int id, const char *) |
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void | setIcon (int id, const uiIcon &) |
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void | setToolTip (int id, const uiString &) |
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void | setShortcut (int id, const char *) |
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void | turnOn (int id, bool yn) |
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bool | isOn (int id) const |
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void | setSensitive (int id, bool yn) |
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void | setSensitive (bool yn) |
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bool | isSensitive () const |
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OD::Orientation | getOrientation () const |
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void | setButtonMenu (int, uiMenu *, uiToolButton::PopupMode=uiToolButton::MenuButtonPopup) |
| Menu will be owned by uiToolButton. More...
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virtual void | display (bool yn=true, bool s=false, bool m=false) |
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void | setToolBarMenuAction (uiAction *) |
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void | translateText () |
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bool | isHidden () const |
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bool | isVisible () const |
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void | addSeparator () |
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void | clear () |
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uiString | getDispNm () |
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ToolBarArea | prefArea () const |
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| mQtclass (QToolBar *) qwidget() |
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void | getEntityList (ObjectSet< const CallBacker > &) const |
| CmdDriver functionality, not for casual use. More...
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void | addButton (uiButton *) |
| Legacy, use addObject instead. More...
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virtual | ~uiActionContainer () |
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int | nrActions () const |
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const ObjectSet< uiAction > & | actions () const |
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bool | isEmpty () const |
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uiAction * | findAction (const uiActionSeparString &) |
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uiAction * | findAction (const char *itmtxt) |
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uiAction * | findAction (const uiString &itmtxt) |
| The full string of the text will be used. More...
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uiAction * | findAction (int id) |
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uiAction * | findAction (const uiMenu *) |
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uiAction * | findAction (const FixedString &fs) |
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int | getID (const uiAction *) const |
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int | getID (const mQtclass(QAction)*) const |
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int | insertAction (uiAction *, int id=-1, const uiAction *before=0) |
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int | insertAction (const MenuItem &) |
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uiMenu * | addMenu (uiMenu *, const uiMenu *before=0) |
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uiAction * | insertSeparator () |
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void | removeAction (uiAction *) |
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void | removeAction (int id) |
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void | removeAllActions () |
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void | reloadIcons () |
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int | insertItem (uiAction *a, int id=-1, const uiAction *before=0) |
| Legacy. More...
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int | insertItem (uiMenu *mnu) |
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void | removeItem (uiAction *a) |
| Legacy. More...
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void | removeItem (int id) |
| Legacy. More...
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| uiParent (const char *nm, uiParentBody *) |
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void | addChild (uiBaseObject &) |
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void | manageChld (uiBaseObject &, uiObjectBody &) |
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void | attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal) |
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const ObjectSet< uiBaseObject > * | childList () const |
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virtual uiMainWin * | mainwin () |
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uiObject * | mainObject () |
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const uiObject * | mainObject () const |
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uiParentBody * | pbody () |
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const uiParentBody * | pbody () const |
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void | attach (constraintType t, int margin=-1) |
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void | attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true) |
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void | attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true) |
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bool | isDisplayed () const |
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void | setFocus () |
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bool | hasFocus () const |
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void | setSensitive (bool yn=true) |
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bool | sensitive () const |
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const uiFont * | font () const |
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void | setFont (const uiFont &f) |
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void | setCaption (const uiString &c) |
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void | setCursor (const MouseCursor &c) |
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uiSize | actualsize (bool include_border) const |
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int | prefHNrPics () const |
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int | prefVNrPics () const |
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void | setPrefHeight (int h) |
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void | setPrefWidth (int w) |
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void | setPrefHeightInChar (int h) |
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void | setPrefHeightInChar (float h) |
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void | setPrefWidthInChar (float w) |
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void | setPrefWidthInChar (int w) |
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virtual void | reDraw (bool deep) |
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void | shallowRedraw (CallBacker *=0) |
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void | deepRedraw (CallBacker *=0) |
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void | setStretch (int h, int v) |
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Color | backgroundColor () const |
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Color | roBackgroundColor () const |
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void | setBackgroundColor (const Color &c) |
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void | translateText () |
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virtual | ~uiColorTable () |
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const ColTab::Sequence & | colTabSeq () const |
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const ColTab::MapperSetup & | colTabMapperSetup () const |
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void | setSequence (const char *, bool emitnotif=true) |
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void | setSequence (const ColTab::Sequence *, bool allowedit, bool emitnotif=true) |
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void | setMapperSetup (const ColTab::MapperSetup *, bool emitnotif=true) |
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void | setHistogram (const TypeSet< float > *) |
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void | setInterval (const Interval< float > &) |
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void | enableTransparencyEdit (bool) |
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void | commitInput () |
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void | enableManage (bool yn) |
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void | enableClippingDlg (bool yn) |
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void | setDispPars (const FlatView::DataDispPars::VD &) |
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void | getDispPars (FlatView::DataDispPars::VD &) const |
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void | orientationChgd (CallBacker *) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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void | detachCB (NotifierAccess &, const CallBack &) |
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void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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