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OpendTect
6.6
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Public Member Functions | |
| BouncyController () | |
| virtual | ~BouncyController () |
| Coord3 | getPos () const |
| void | init (const Coord3 &pos, const Coord &minpos, const Coord &maxpos, float zStart, float zStop, bool simulategame=false) |
| void | pause (bool) |
| void | setPos (const Coord3 &) |
| void | stop () |
Public Member Functions inherited from CallBacker | |
| CallBacker () | |
| CallBacker (const CallBacker &) | |
| virtual | ~CallBacker () |
| bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
| bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
| void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More... | |
| void | detachCB (const NotifierAccess &, const CallBack &) const |
| void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
| virtual bool | isCapsule () const |
| bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More... | |
| void | stopReceivingNotifications () const |
Public Attributes | |
| Notifier< BouncyController > | newPosAvailable |
Protected Member Functions | |
| void | runCB (CallBacker *) |
| void | simulateCB (CallBacker *) |
Protected Attributes | |
| Coord3 | currpos_ |
| Coord | maxpos_ |
| Coord | minpos_ |
| Coord3 | newposdelta_ |
| int | numlives_ |
| int | nummovesrem_ |
| bool | simulate_ |
| Coord3 | targetpos_ |
| Timer | updatetimer_ |
| float | zStart_ |
| float | zStop_ |
Additional Inherited Members | |
Static Public Member Functions inherited from CallBacker | |
| static void | createReceiverForCurrentThread () |
| static void | removeReceiverForCurrentThread () |
<>
| Bouncy::BouncyController::BouncyController | ( | ) |
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| Coord3 Bouncy::BouncyController::getPos | ( | ) | const |
| void Bouncy::BouncyController::init | ( | const Coord3 & | pos, |
| const Coord & | minpos, | ||
| const Coord & | maxpos, | ||
| float | zStart, | ||
| float | zStop, | ||
| bool | simulategame = false |
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| void Bouncy::BouncyController::pause | ( | bool | ) |
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| void Bouncy::BouncyController::setPos | ( | const Coord3 & | ) |
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| void Bouncy::BouncyController::stop | ( | ) |
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| Notifier<BouncyController> Bouncy::BouncyController::newPosAvailable |
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Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B.V. 1995-2022