OpendTect
6.6
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Public Member Functions | |
PickRetriever () | |
virtual bool | enable (const TypeSet< int > *allowedsc)=0 |
virtual NotifierAccess * | finished ()=0 |
virtual Pos::GeomID | getGeomID () const =0 |
virtual const TypeSet< int > & | getPickedObjIDs () const =0 |
virtual const Coord3 & | getPos () const =0 |
virtual int | getSceneID () const =0 |
virtual int | getTrcNr () const =0 |
virtual const ZAxisTransform * | getZAxisTransform () const =0 |
virtual void | reset ()=0 |
virtual bool | success () const =0 |
virtual int | unTransformedSceneID () const =0 |
virtual bool | waiting () const =0 |
Public Member Functions inherited from CallBacker | |
CallBacker () | |
CallBacker (const CallBacker &) | |
virtual | ~CallBacker () |
bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
void | detachAllNotifiers () const |
Call from the destructor of your inherited object. More... | |
void | detachCB (const NotifierAccess &, const CallBack &) const |
void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
virtual bool | isCapsule () const |
bool | isNotifierAttached (const NotifierAccess *) const |
Only for debugging purposes, don't use. More... | |
void | stopReceivingNotifications () const |
Static Public Member Functions | |
static PickRetriever * | getInstance () |
static void | setInstance (PickRetriever *) |
Static Public Member Functions inherited from CallBacker | |
static void | createReceiverForCurrentThread () |
static void | removeReceiverForCurrentThread () |
Public Attributes | |
OD::ButtonState | buttonstate_ |
Static Protected Attributes | |
static RefMan< PickRetriever > | instance_ |
Interface to when an application wants a pick somewere in a 3D environment. There should normally only be one instance in memory, and that should be accessed via PickRetriever::getInstance().
<>
PickRetriever::PickRetriever | ( | ) |
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pure virtual |
Sets the object in a state where it's retrieving picks.
Implemented in uiVisPickRetriever.
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pure virtual |
Triggers when it does not look for pick any longer. The outcome can be retrieved bu success(), getPos() and getSceneID().
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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static |
Main access function.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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static |
Should normally only be called from application initiation.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
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pure virtual |
Implemented in uiVisPickRetriever.
OD::ButtonState PickRetriever::buttonstate_ |
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staticprotected |
Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B.V. 1995-2022