OpendTect  6.6
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
uiGraphicsSceneAxis Class Reference

To draw simple axes for a 2D coordinate system. More...

Public Member Functions

 uiGraphicsSceneAxis (uiGraphicsScene &)
 
 ~uiGraphicsSceneAxis ()
 
void enableAxisLine (bool yn)
 
void enableGridLines (bool yn)
 
void enableMask (bool yn)
 
void setAnnotInInt (bool yn)
 
void setAnnotInside (bool yn)
 
void setFontData (const FontData &)
 
void setGridLineStyle (const OD::LineStyle &gls)
 
void setLineStyle (const OD::LineStyle &lst)
 
void setPosition (bool isx, bool istoporleft, bool isinside)
 
void setTextFactor (int n)
 
void setViewRect (const uiRect &)
 
void setWorldCoords (const Interval< double > &)
 
void setZValue (int nv)
 
void turnOn (bool)
 

Protected Member Functions

void drawAtPos (float worldpos, bool drawgrid, int &curtextitm, int &curlineitm)
 
int getNrAnnotChars () const
 
void reDraw ()
 

Protected Attributes

bool annotinint_
 
bool drawaxisline_
 
bool drawgridlines_
 
FontData fontdata_
 
OD::LineStyle gridls_
 
bool inside_
 
bool istop_
 
bool isx_
 
uiGraphicsItemGroupitmgrp_
 
ObjectSet< uiLineItemlines_
 
OD::LineStyle ls_
 
uiRectItemmask_
 
Interval< double > rg_
 
SamplingData< double > sampling_
 
uiGraphicsScenescene_
 
ObjectSet< uiTextItemtexts_
 
int txtfactor_
 
uiRect viewrect_
 

Detailed Description

To draw simple axes for a 2D coordinate system.

This class is designed for normal axis drawing and is not applicable to axes which are oblique to the X/Y axis of window. The area for drawing axis can be on the same canvas with the main graph area or on different canvas. Refer to uiCrossplot or uiDistributionMap for an example.

Axis values are marked at every step. Grid lines can also be drawn at each step. Before calling the drawing routines, make sure the proper line pattern and pen color are set for the 'ioDrawTool' and there is enough room in the window to draw the axis and number annotation.

USAGE: 1) Call setupAxis() to set up the position for drawing axis and a pointer to uiWorld2Ui which provides the coordinate conversion functions. The axis range and step is calculated automatically from the class uiWorld2Ui. 2) If the default range and step are not to be used for axis annotation, call setFixedDataRangeandStep() to override after calling setupAxis(). 3) Call the actual draw functions

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Constructor & Destructor Documentation

◆ ~uiGraphicsSceneAxis()

uiGraphicsSceneAxis::~uiGraphicsSceneAxis ( )

◆ uiGraphicsSceneAxis()

uiGraphicsSceneAxis::uiGraphicsSceneAxis ( uiGraphicsScene )

Member Function Documentation

◆ drawAtPos()

void uiGraphicsSceneAxis::drawAtPos ( float  worldpos,
bool  drawgrid,
int &  curtextitm,
int &  curlineitm 
)
protected

◆ enableAxisLine()

void uiGraphicsSceneAxis::enableAxisLine ( bool  yn)
inline

◆ enableGridLines()

void uiGraphicsSceneAxis::enableGridLines ( bool  yn)
inline

◆ enableMask()

void uiGraphicsSceneAxis::enableMask ( bool  yn)

◆ getNrAnnotChars()

int uiGraphicsSceneAxis::getNrAnnotChars ( ) const
protected

◆ reDraw()

void uiGraphicsSceneAxis::reDraw ( )
protected

◆ setAnnotInInt()

void uiGraphicsSceneAxis::setAnnotInInt ( bool  yn)
inline

◆ setAnnotInside()

void uiGraphicsSceneAxis::setAnnotInside ( bool  yn)
inline

◆ setFontData()

void uiGraphicsSceneAxis::setFontData ( const FontData )

◆ setGridLineStyle()

void uiGraphicsSceneAxis::setGridLineStyle ( const OD::LineStyle gls)
inline

◆ setLineStyle()

void uiGraphicsSceneAxis::setLineStyle ( const OD::LineStyle lst)
inline

◆ setPosition()

void uiGraphicsSceneAxis::setPosition ( bool  isx,
bool  istoporleft,
bool  isinside 
)

◆ setTextFactor()

void uiGraphicsSceneAxis::setTextFactor ( int  n)
inline

◆ setViewRect()

void uiGraphicsSceneAxis::setViewRect ( const uiRect )

◆ setWorldCoords()

void uiGraphicsSceneAxis::setWorldCoords ( const Interval< double > &  )

◆ setZValue()

void uiGraphicsSceneAxis::setZValue ( int  nv)

◆ turnOn()

void uiGraphicsSceneAxis::turnOn ( bool  )

Member Data Documentation

◆ annotinint_

bool uiGraphicsSceneAxis::annotinint_
protected

◆ drawaxisline_

bool uiGraphicsSceneAxis::drawaxisline_
protected

◆ drawgridlines_

bool uiGraphicsSceneAxis::drawgridlines_
protected

◆ fontdata_

FontData uiGraphicsSceneAxis::fontdata_
protected

◆ gridls_

OD::LineStyle uiGraphicsSceneAxis::gridls_
protected

◆ inside_

bool uiGraphicsSceneAxis::inside_
protected

◆ istop_

bool uiGraphicsSceneAxis::istop_
protected

◆ isx_

bool uiGraphicsSceneAxis::isx_
protected

◆ itmgrp_

uiGraphicsItemGroup* uiGraphicsSceneAxis::itmgrp_
protected

◆ lines_

ObjectSet<uiLineItem> uiGraphicsSceneAxis::lines_
protected

◆ ls_

OD::LineStyle uiGraphicsSceneAxis::ls_
protected

◆ mask_

uiRectItem* uiGraphicsSceneAxis::mask_
protected

◆ rg_

Interval<double> uiGraphicsSceneAxis::rg_
protected

◆ sampling_

SamplingData<double> uiGraphicsSceneAxis::sampling_
protected

◆ scene_

uiGraphicsScene& uiGraphicsSceneAxis::scene_
protected

◆ texts_

ObjectSet<uiTextItem> uiGraphicsSceneAxis::texts_
protected

◆ txtfactor_

int uiGraphicsSceneAxis::txtfactor_
protected

◆ viewrect_

uiRect uiGraphicsSceneAxis::viewrect_
protected

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