OpendTect  6.6
visBeachBall::BallDynamics Member List

This is the complete list of members for visBeachBall::BallDynamics, including all inherited members.

BallDynamics(const char *nm=0, float sp=1.0, Coord3 dirvec=Coord3(1, 1, 1))visBeachBall::BallDynamicsinline
directionvec_visBeachBall::BallDynamicsprotected
directionvector() constvisBeachBall::BallDynamics
get() constvisBeachBall::BallDynamics
getName() constNamedObjectinlinevirtual
getNameFromPar(const IOPar &)NamedObject
hasName(const char *nm) constObjectWithNameinline
hasName(const name_type &nm) constObjectWithNameinline
name() constNamedObjectinlinevirtual
name_NamedObjectprotected
name_type typedefObjectWithName
NamedObject(const char *nm=nullptr)NamedObjectinline
NamedObject(const NamedObject &oth)NamedObjectinline
operator!=(const BallDynamics &bd) constvisBeachBall::BallDynamics
operator=(const BallDynamics &bd)visBeachBall::BallDynamics
NamedObject::operator=(const NamedObject &)NamedObject
operator==(const BallDynamics &bd) constvisBeachBall::BallDynamics
NamedObject::operator==(const NamedObject &oth) constNamedObjectinline
putNameInPar(IOPar &) constObjectWithName
set(const BallDynamics &)visBeachBall::BallDynamics
setDirectionVector(const Coord3 &)visBeachBall::BallDynamics
setName(const char *nm)NamedObjectinlinevirtual
setSpeed(const float &)visBeachBall::BallDynamics
setVelocity(float, const Coord3 &)visBeachBall::BallDynamics
speed() constvisBeachBall::BallDynamics
speed_visBeachBall::BallDynamicsprotected
velocity(float *, Coord3 *) constvisBeachBall::BallDynamics
~NamedObject()NamedObjectinlinevirtual
~ObjectWithName()ObjectWithNameinlinevirtual

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