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OpendTect
7.0
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Public Member Functions | |
| uiTreeFactorySet () | |
| ~uiTreeFactorySet () | |
| void | addFactory (uiTreeItemFactory *ptr, int placementindex=-1, OD::Pol2D3D pol2d=OD::Both2DAnd3D) |
| const uiTreeItemFactory * | getFactory (int) const |
| int | getPlacementIdx (int) const |
| OD::Pol2D3D | getPol2D (int idx) const |
| OD::Pol2D3D | getPol2D3D (int) const |
| int | nrFactories () const |
| void | remove (const char *) |
Public Member Functions inherited from CallBacker | |
| CallBacker () | |
| CallBacker (const CallBacker &) | |
| virtual | ~CallBacker () |
| bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
| bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
| void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More... | |
| void | detachCB (const NotifierAccess &, const CallBack &) const |
| void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
| virtual bool | isCapsule () const |
| bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More... | |
| void | stopReceivingNotifications () const |
| virtual CallBacker * | trueCaller () |
Public Attributes | |
| CNotifier< uiTreeFactorySet, int > | addnotifier |
| CNotifier< uiTreeFactorySet, int > | removenotifier |
Protected Attributes | |
| ObjectSet< uiTreeItemFactory > | factories_ |
| TypeSet< int > | placementidxs_ |
| TypeSet< int > | pol2ds_ |
Additional Inherited Members | |
Static Public Member Functions inherited from CallBacker | |
| static void | createReceiverForCurrentThread () |
| static void | removeReceiverForCurrentThread () |
<>
| uiTreeFactorySet::uiTreeFactorySet | ( | ) |
| uiTreeFactorySet::~uiTreeFactorySet | ( | ) |
| void uiTreeFactorySet::addFactory | ( | uiTreeItemFactory * | ptr, |
| int | placementindex = -1, |
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| OD::Pol2D3D | pol2d = OD::Both2DAnd3D |
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| ) |
| ptr | pointer to new factory. Object is managed by me. |
| placementindex | Indicates how the created treeitems should be placed when making a new tree. |
| pol2d |
| const uiTreeItemFactory* uiTreeFactorySet::getFactory | ( | int | ) | const |
| int uiTreeFactorySet::getPlacementIdx | ( | int | ) | const |
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inline |
| OD::Pol2D3D uiTreeFactorySet::getPol2D3D | ( | int | ) | const |
| int uiTreeFactorySet::nrFactories | ( | ) | const |
| void uiTreeFactorySet::remove | ( | const char * | ) |
| CNotifier<uiTreeFactorySet,int> uiTreeFactorySet::addnotifier |
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protected |
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protected |
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protected |
| CNotifier<uiTreeFactorySet,int> uiTreeFactorySet::removenotifier |
Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B.V. 1995-2024