Class for all lights. More options are available in osg, but only what we currently need is implemented.
More...
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| Light () |
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float | direction (int dim) const |
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void | fillPar (IOPar &) const |
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float | getAmbient () const |
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float | getDiffuse () const |
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int | getLightNum () const |
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bool | isOn () const |
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void | setAmbient (float) |
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void | setDiffuse (float) |
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void | setDirection (float x, float y, float z) |
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void | setLightNum (int) |
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void | turnOn (bool n) |
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bool | usePar (const IOPar &) |
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void | attachStateSet (osg::StateSet *) |
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void | detachStateSet (osg::StateSet *) |
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virtual void | setPixelDensity (float) |
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| SharedObject (const char *nm=nullptr) |
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| SharedObject (const SharedObject &) |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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const name_type & | name () const override |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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void | addObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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int | nrRefs () const |
| Only for expert use. More...
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void | ref () const |
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bool | refIfReffed () const |
| Don't use in production, for debugging. More...
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void | removeObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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bool | tryRef () const |
| Not for normal use. May become private. More...
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void | unRef () const |
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void | unRefNoDelete () const |
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Class for all lights. More options are available in osg, but only what we currently need is implemented.
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