OpendTect
7.0
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Visualization - OpenSceneGraph-based tools. More...
Classes | |
class | Annotation |
Annotation is a simple wireframe box with text on its axis. More... | |
class | Axes |
class | BoxDragger |
class | Camera |
keep osg camera status and render info More... | |
class | CoinFloatVertexAttribList |
class | ColTabTextureChannel2RGBA |
class | Coordinates |
A set of coordinates. The coordinates will be transformed by the transformation before given to Coin, and transformed back when doing a getPos. More... | |
class | CoordListAdapter |
class | DataManager |
the visBase Data Manager More... | |
class | DataObject |
DataObject is the base class off all objects that are used in Visualization and ought to be shared in visBase::DataManager. The DataManager owns all the objects and is thus the only one that is allowed to delete it. The destructors on the inherited classes should thus be protected. More... | |
class | DataObjectGroup |
class | DepthTabPlaneDragger |
class | Dragger |
class | DraggerBase |
class | DrawStyle |
class | EventCatcher |
class | EventInfo |
class | FlatViewer |
class | GeomIndexedShape |
class | GridLines |
class | HorizonSection |
class | HorizonSectionDataHandler |
class | HorizonSectionTile |
class | HorizonSectionTileGlue |
class | HorizonSectionTilePosSetup |
class | HorizonTextureHandler |
class | HorizonTileRenderPreparer |
class | HorizonTileResolutionTesselator |
HorizonTileResolutionTesselator class is an independent usage for tesselating coordinates, normals and primitive set of horizon tiles. it is specifically for exporting horizon to Pdf3D in which the exported horizon has no relation with the existing displayed horizon in coordinates, normals and primitive set. thus we can export horizon into different resolution without influence current displayed horizon in the secne. note: the class doesn't do anything with texture. More... | |
class | HorTilesCreatorAndUpdator |
class | Image |
class | ImageRect |
class | Light |
Class for all lights. More options are available in osg, but only what we currently need is implemented. More... | |
class | Lines |
class | MappedTextureDataSet |
class | MarchingCubesSurface |
class | MarkerSet |
MarkerSet is a set of basic pickmarker with a constant size on screen. Size and shape are settable. More... | |
class | Material |
class | NodeState |
Base class for objects manipulating the osg::StateSet. More... | |
class | NormalListAdapter |
class | Normals |
class | OrthogonalSlice |
Slice that cuts orthogonal through a VolumeData. More... | |
class | OsgFontCreator |
class | PointSet |
class | PolygonCoord3Selector |
class | PolygonOffset |
class | PolygonSelection |
class | PolyLine |
class | PolyLine3D |
class | PrimitiveSetCreator |
class | RandomPos2Body |
class | RandomTrackDragger |
class | RGBATextureChannel2RGBA |
class | ScaleBar |
ScaleBar base object. More... | |
class | Scene |
Scene manages all DataObjects and has some managing functions such as the selection management and variables that should be common for the whole scene. More... | |
class | SceneColTab |
class | SelectionManager |
SelectionManager handles DataObject that can be selected. If an object can be selected, it has to register himself with regSelObject. At registration it has to give two objects, first of all, he gives the object that outside users will associate him with when they want to add their CB to detect his selection. More... | |
class | Shape |
class | Text |
class | Text2 |
class | TextureChannel2RGBA |
class | TextureChannel2VolData |
class | TextureChannels |
class | TextureCoordListAdapter |
class | TextureCoords |
class | TexturePanelStrip |
A TexturePanelStrip is geometrically invariant in the z-direction. Its serially connected panels are painted with a layered texture. More... | |
class | TextureRectangle |
A TextureRectangle is a Rectangle with a datatexture. The data is set via setData. More... | |
class | ThumbWheel |
class | TileGlueTesselator |
class | TileResolutionData |
class | TileTesselator |
class | TopBotImage |
class | Transformation |
The Transformation is an object that transforms everything following the node. More... | |
class | TriangleStripSet |
class | VertexShape |
class | VisualObject |
class | VisualObjectImpl |
class | VolumeRenderScalarField |
class | Well |
Base class for well display. More... | |
Enumerations | |
enum | EventType { Any =7 , MouseClick =1 , Keyboard =2 , MouseMovement =4 , MouseDoubleClick =5 } |
enum | RenderMode { RenderBackSide =-1 , RenderBothSides , RenderFrontSide } |
Base class for all objects that are visual on the scene. More... | |
Functions | |
unsigned int | cActiveIntersecTraversalMask () |
unsigned int | cAllTraversalMask () |
unsigned int | cBBoxTraversalMask () |
unsigned int | cDraggerIntersecTraversalMask () |
unsigned int | cEventTraversalMask () |
unsigned int | cIntersectionTraversalMask () |
unsigned int | cNoTraversalMask () |
unsigned int | cPassiveIntersecTraversalMask () |
DataManager & | DM () |
mLockerClassImpl (visBase, VisualReadLockLocker, VisualObjectImpl, readLock(), readUnLock(), tryReadLock()) mLockerClassImpl(visBase | |
writeLock () | |
writeUnLock () | |
Variables | |
VisualObjectImpl | |
VisualWriteLockLocker | |
Visualization - OpenSceneGraph-based tools.
enum visBase::EventType |
enum visBase::RenderMode |
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DataManager& visBase::DM | ( | ) |
visBase::mLockerClassImpl | ( | visBase | , |
VisualReadLockLocker | , | ||
VisualObjectImpl | , | ||
readLock() | , | ||
readUnLock() | , | ||
tryReadLock() | |||
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visBase::writeLock | ( | ) |
visBase::writeUnLock | ( | ) |
visBase::VisualWriteLockLocker |
Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B.V. 1995-2024