OpendTect-6_4  6.4
Protected Member Functions | Protected Attributes | Private Member Functions | Private Attributes | List of all members
uiBatchJobDispatcherSel Class Reference

Lets user select a batch job dispatcher suited for the job. More...

Inheritance diagram for uiBatchJobDispatcherSel:
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Protected Member Functions

void init (bool optional)
 
int selIdx () const
 
void initFlds (CallBacker *)
 
void selChg (CallBacker *)
 
void fldChck (CallBacker *)
 
void optsPush (CallBacker *)
 
bool noLaunchersAvailable () const
 
- Protected Member Functions inherited from uiGroup
virtual uiObjectmainobject ()
 
virtual void attach_ (constraintType, uiObject *oth, int margin=-1, bool reciprocal=true)
 
virtual void reDraw_ (bool deep)
 
void setShrinkAllowed (bool)
 
bool shrinkAllowed ()
 
void bodyDel (CallBacker *)
 
void uiobjDel (CallBacker *)
 
void setFrameStyle (int)
 
void reSizeChildren (const uiObject *, float, float)
 

Protected Attributes

uiGenInputselfld_
 only when isoptional More...
 
uiCheckBoxdobatchbox_
 
uiButton * optsbut_
 
BufferString jobname_
 
Batch::JobSpec jobspec_
 
ObjectSet< uiBatchJobDispatcherLauncheruidispatchers_
 
- Protected Attributes inherited from uiGroup
uiGroupObjgrpobj_
 
uiGroupParentBodybody_
 

Private Member Functions

mODTextTranslationClass(uiBatchJobDispatcherSel) public uiBatchJobDispatcherSel (uiParent *, bool optional, const Batch::JobSpec &)
 
void jobSpecUpdated ()
 
void setJobSpec (const Batch::JobSpec &)
 
void setJobName (const char *)
 
void setWantBatch (bool)
 
Batch::JobSpecjobSpec ()
 useful if isoptional More...
 
uiString selected () const
 
const uiString selectedInfo () const
 
uiBatchJobDispatcherLauncherselectedLauncher ()
 
bool wantBatch () const
 
bool start ()
 can be false if isoptional More...
 
bool saveProcPars (const IOObj &) const
 

Private Attributes

Notifier< uiBatchJobDispatcherSelselectionChange
 
Notifier< uiBatchJobDispatcherSelchecked
 

Additional Inherited Members

- Public Member Functions inherited from uiGroup
 uiGroup (uiParent *, const char *nm="uiGroup", bool manage=true)
 
virtual ~uiGroup ()
 
 operator const uiGroupObj * () const
 
 operator uiGroupObj * ()
 
 operator const uiObject & () const
 
 operator uiObject & ()
 
uiObjectattachObj ()
 
const uiObjectattachObj () const
 
uiParentparent ()
 
const uiParentparent () const
 
void setHSpacing (int)
 
void setVSpacing (int)
 
void setSpacing (int s=0)
 
void setBorder (int)
 
void setFrame (bool yn=true)
 
void setNoBackGround ()
 
uiObjecthAlignObj ()
 
void setHAlignObj (uiObject *o)
 
void setHAlignObj (uiGroup *o)
 
uiObjecthCenterObj ()
 
void setHCenterObj (uiObject *o)
 
void setHCenterObj (uiGroup *o)
 
void setIsMain (bool)
 internal use only. Tells the layout manager it's a toplevel mngr. More...
 
virtual uiMainWinmainwin ()
 
void setChildrenSensitive (bool)
 
virtual Notifier< uiBaseObject > & preFinalise ()
 
virtual Notifier< uiBaseObject > & postFinalise ()
 
virtual void setSize (const uiSize &)
 
- Public Member Functions inherited from uiParent
 uiParent (const char *nm, uiParentBody *)
 
void addChild (uiBaseObject &)
 
void manageChld (uiBaseObject &, uiObjectBody &)
 
void attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal)
 
const ObjectSet< uiBaseObject > * childList () const
 
uiObjectmainObject ()
 
const uiObjectmainObject () const
 
uiParentBodypbody ()
 
const uiParentBodypbody () const
 
void attach (constraintType t, int margin=-1)
 
void attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true)
 
void attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true)
 
virtual void display (bool yn, bool shrk=false, bool maximize=false)
 
bool isDisplayed () const
 
void setFocus ()
 
bool hasFocus () const
 
void setSensitive (bool yn=true)
 
bool sensitive () const
 
const uiFontfont () const
 
void setFont (const uiFont &f)
 
void setCaption (const uiString &c)
 
void setCursor (const MouseCursor &c)
 
uiSize actualsize (bool include_border) const
 
int prefHNrPics () const
 
int prefVNrPics () const
 
void setPrefHeight (int h)
 
void setPrefWidth (int w)
 
void setPrefHeightInChar (int h)
 
void setPrefHeightInChar (float h)
 
void setPrefWidthInChar (float w)
 
void setPrefWidthInChar (int w)
 
virtual void reDraw (bool deep)
 
void shallowRedraw (CallBacker *=0)
 
void deepRedraw (CallBacker *=0)
 
void setStretch (int h, int v)
 
Color backgroundColor () const
 
Color roBackgroundColor () const
 
void setBackgroundColor (const Color &c)
 
void translateText ()
 
- Static Public Member Functions inherited from uiGroup
static uiGroupgtDynamicCastToGrp (mQtclass(QWidget *))
 

Detailed Description

Lets user select a batch job dispatcher suited for the job.

Constructor & Destructor Documentation

mODTextTranslationClass (uiBatchJobDispatcherSel) public uiBatchJobDispatcherSel::uiBatchJobDispatcherSel ( uiParent ,
bool  optional,
const Batch::JobSpec  
)
private

Member Function Documentation

void uiBatchJobDispatcherSel::fldChck ( CallBacker )
protected
void uiBatchJobDispatcherSel::init ( bool  optional)
protected
void uiBatchJobDispatcherSel::initFlds ( CallBacker )
protected
Batch::JobSpec& uiBatchJobDispatcherSel::jobSpec ( )
inlineprivate

useful if isoptional

void uiBatchJobDispatcherSel::jobSpecUpdated ( )
private
bool uiBatchJobDispatcherSel::noLaunchersAvailable ( ) const
inlineprotected
void uiBatchJobDispatcherSel::optsPush ( CallBacker )
protected
bool uiBatchJobDispatcherSel::saveProcPars ( const IOObj ) const
private
void uiBatchJobDispatcherSel::selChg ( CallBacker )
protected
uiString uiBatchJobDispatcherSel::selected ( ) const
private
const uiString uiBatchJobDispatcherSel::selectedInfo ( ) const
private
uiBatchJobDispatcherLauncher* uiBatchJobDispatcherSel::selectedLauncher ( )
private
int uiBatchJobDispatcherSel::selIdx ( ) const
protected
void uiBatchJobDispatcherSel::setJobName ( const char *  )
private
void uiBatchJobDispatcherSel::setJobSpec ( const Batch::JobSpec )
private
void uiBatchJobDispatcherSel::setWantBatch ( bool  )
private
bool uiBatchJobDispatcherSel::start ( )
private

can be false if isoptional

bool uiBatchJobDispatcherSel::wantBatch ( ) const
private

Member Data Documentation

Notifier<uiBatchJobDispatcherSel> uiBatchJobDispatcherSel::checked
private
uiCheckBox* uiBatchJobDispatcherSel::dobatchbox_
protected
BufferString uiBatchJobDispatcherSel::jobname_
protected
Batch::JobSpec uiBatchJobDispatcherSel::jobspec_
protected
uiButton* uiBatchJobDispatcherSel::optsbut_
protected
Notifier<uiBatchJobDispatcherSel> uiBatchJobDispatcherSel::selectionChange
private
uiGenInput* uiBatchJobDispatcherSel::selfld_
protected

only when isoptional

ObjectSet<uiBatchJobDispatcherLauncher> uiBatchJobDispatcherSel::uidispatchers_
protected

Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B. V. 2019