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| LeavedUnitRef (NodeUnitRef *up, const char *c, const char *d=0) |
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virtual const LeafUnitRef * | firstLeaf () const |
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LeafUnitRef * | getLeaf (const Lithology &) |
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const LeafUnitRef * | getLeaf (const Lithology &l) const |
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const LeafUnitRef * | getLeaf (int i) const |
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LeafUnitRef * | getLeaf (int) |
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virtual bool | hasLeaves () const |
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Level::ID | levelID () const |
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virtual int | nrLeaves () const |
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void | setLevelID (Level::ID) |
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virtual Type | type () const |
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| NodeUnitRef (NodeUnitRef *, const char *, const char *d=0) |
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| ~NodeUnitRef () |
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virtual bool | add (UnitRef *, bool rev=false) |
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virtual const OD::String & | code () const |
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UnitRef * | find (const char *urcode) |
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const UnitRef * | find (const char *urcode) const |
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virtual void | getPropsFrom (const IOPar &) |
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virtual bool | hasChildren () const |
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void | incTimeRange (const Interval< float > &) |
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int | indexOf (const UnitRef *ur) const |
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virtual bool | insert (UnitRef *, int posidx) |
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virtual bool | isEmpty () const |
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virtual bool | isParentOf (const UnitRef &) const |
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virtual int | level () const |
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int | nrRefs () const |
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virtual void | putPropsTo (IOPar &) const |
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UnitRef & | ref (int idx) |
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const UnitRef & | ref (int idx) const |
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void | remove (const UnitRef *ur) |
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void | remove (int uridx) |
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void | removeAllChildren () |
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virtual UnitRef * | replace (int uridx, UnitRef *) |
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virtual void | setCode (const char *c) |
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void | setEmpty () |
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virtual void | setTimeRange (const Interval< float > &) |
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void | swapChildren (int, int) |
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virtual Interval< float > | timeRange () const |
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| UnitRef (NodeUnitRef *, const char *d=0) |
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virtual | ~UnitRef () |
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Color | color () const |
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const OD::String & | description () const |
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CompoundKey | fullCode () const |
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bool | isBelow (const UnitRef *) const |
| is given ref parent, grandparent, grandgrand... More...
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bool | isLeaf () const |
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bool | isLeaved () const |
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virtual bool | isUndef () const |
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CompoundKey | parentCode () const |
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IOPar & | pars () |
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const IOPar & | pars () const |
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bool | precedes (const UnitRef &) const |
| in terms of iterating through tree More...
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RefTree & | refTree () |
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const RefTree & | refTree () const |
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void | setColor (Color) |
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virtual void | setDescription (const char *d) |
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void | setUpNode (NodeUnitRef *newpar) |
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NodeUnitRef * | topNode () |
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const NodeUnitRef * | topNode () const |
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int | treeDepth () const |
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NodeUnitRef * | upNode (int skip=0) |
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const NodeUnitRef * | upNode (int skip=0) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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UnitRef for units containing Leaf units only.
<>