OpendTect  6.6
Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes | Private Member Functions | List of all members
visBase::Light Class Reference

Class for all lights. More options are available in osg, but only what we currently need is implemented. More...

Inheritance diagram for visBase::Light:
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Public Member Functions

 Light ()
 
float direction (int dim) const
 
void fillPar (IOPar &) const
 
float getAmbient () const
 
float getDiffuse () const
 
int getLightNum () const
 
bool isOn () const
 
void setAmbient (float)
 
void setDiffuse (float)
 
void setDirection (float x, float y, float z)
 
void setLightNum (int)
 
void turnOn (bool n)
 
bool usePar (const IOPar &)
 
- Public Member Functions inherited from visBase::NodeState
void attachStateSet (osg::StateSet *)
 
void detachStateSet (osg::StateSet *)
 
virtual void setPixelDensity (float)
 
- Public Member Functions inherited from CallBacker
 CallBacker ()
 
 CallBacker (const CallBacker &)
 
virtual ~CallBacker ()
 
bool attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const
 
bool attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const
 
void detachAllNotifiers () const
 Call from the destructor of your inherited object. More...
 
void detachCB (const NotifierAccess &, const CallBack &) const
 
void detachCB (const NotifierAccess *notif, const CallBack &cb) const
 
virtual bool isCapsule () const
 
bool isNotifierAttached (const NotifierAccess *) const
 Only for debugging purposes, don't use. More...
 
void stopReceivingNotifications () const
 

Protected Member Functions

 ~Light ()
 
void initLight ()
 
void updateLights ()
 
- Protected Member Functions inherited from visBase::NodeState
 NodeState ()
 
template<class T >
T * addAttribute (T *a)
 
template<class T >
void removeAttribute (T *a)
 

Static Protected Member Functions

static const char * sKeyAmbient ()
 
static const char * sKeyDiffuse ()
 
static const char * sKeyDirection ()
 
static const char * sKeyIsOn ()
 
static const char * sKeyLightNum ()
 

Protected Attributes

float ambient_
 
float diffuse_
 
bool ison_
 
osg::Light * light_
 

Private Member Functions

void applyAttribute (osg::StateSet *, osg::StateAttribute *)
 

Additional Inherited Members

- Static Public Member Functions inherited from CallBacker
static void createReceiverForCurrentThread ()
 
static void removeReceiverForCurrentThread ()
 

Detailed Description

Class for all lights. More options are available in osg, but only what we currently need is implemented.

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Constructor & Destructor Documentation

◆ Light()

visBase::Light::Light ( )

◆ ~Light()

visBase::Light::~Light ( )
protected

Member Function Documentation

◆ applyAttribute()

void visBase::Light::applyAttribute ( osg::StateSet *  ,
osg::StateAttribute *   
)
privatevirtual

Reimplemented from visBase::NodeState.

◆ direction()

float visBase::Light::direction ( int  dim) const

the direction is specified towards light source

◆ fillPar()

void visBase::Light::fillPar ( IOPar ) const

◆ getAmbient()

float visBase::Light::getAmbient ( ) const

◆ getDiffuse()

float visBase::Light::getDiffuse ( ) const

◆ getLightNum()

int visBase::Light::getLightNum ( ) const

◆ initLight()

void visBase::Light::initLight ( )
protected

◆ isOn()

bool visBase::Light::isOn ( ) const
inline

◆ setAmbient()

void visBase::Light::setAmbient ( float  )

0 = nada, 1 = full light

◆ setDiffuse()

void visBase::Light::setDiffuse ( float  )

0 = nada, 1 = full light

◆ setDirection()

void visBase::Light::setDirection ( float  x,
float  y,
float  z 
)

the direction is specified towards light source

◆ setLightNum()

void visBase::Light::setLightNum ( int  )

◆ sKeyAmbient()

static const char* visBase::Light::sKeyAmbient ( )
staticprotected

◆ sKeyDiffuse()

static const char* visBase::Light::sKeyDiffuse ( )
staticprotected

◆ sKeyDirection()

static const char* visBase::Light::sKeyDirection ( )
staticprotected

◆ sKeyIsOn()

static const char* visBase::Light::sKeyIsOn ( )
staticprotected

◆ sKeyLightNum()

static const char* visBase::Light::sKeyLightNum ( )
staticprotected

◆ turnOn()

void visBase::Light::turnOn ( bool  n)
inline

◆ updateLights()

void visBase::Light::updateLights ( )
protected

◆ usePar()

bool visBase::Light::usePar ( const IOPar )

Member Data Documentation

◆ ambient_

float visBase::Light::ambient_
protected

◆ diffuse_

float visBase::Light::diffuse_
protected

◆ ison_

bool visBase::Light::ison_
protected

◆ light_

osg::Light* visBase::Light::light_
protected

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