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OpendTect
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22 namespace osg {
class Node; }
23 namespace osgGeo {
class LayeredTexture; }
24 namespace ColTab {
class Sequence;
class MapperSetup; }
28 class TextureChannel2RGBA;
29 class TextureChannels;
TextureChannels * channels_
Definition: vishorizontexturehandler.h:82
void setNrVersions(int channel, int)
Definition: vistexturechannel2rgba.h:36
mRefCountImpl(HorizonTextureHandler) public osg::Node * getOsgNode()
osgGeo::LayeredTexture * getOsgTexture()
Color Table
Definition: coltab.h:22
ObjectSet< BinIDValueSet > cache_
Definition: vishorizontexturehandler.h:80
A Pos::IdxPairValueSet with BinIDs.
Definition: binidvalset.h:23
const HorizonSection * horsection_
Definition: vishorizontexturehandler.h:79
Definition: visannot.h:43
void setColTabSequence(int channel, const ColTab::Sequence &se)
const ColTab::MapperSetup * getColTabMapperSetup(int ch) const
Setup class for colortable Mapper.
Definition: coltabmapper.h:35
Definition: vishorizontexturehandler.h:33
void setTransparency(int ch, unsigned char yn)
Open Scene Graph.
Definition: visannot.h:29
Set of data points with group selection.
Definition: datapointset.h:48
void swapChannels(int, int)
void updateTileTextureOrigin()
Maps from [0,1] -> Color.
Definition: coltabsequence.h:37
Definition: vistexturechannels.h:50
const TextureChannel2RGBA * getChannels2RGBA() const
const BinIDValueSet * getCache(int channel) const
int activeVersion(int channel) const
TextureChannels * getChannels() const
Definition: vishorizontexturehandler.h:62
void setHorizonSection(const HorizonSection &)
const TypeSet< float > * getHistogram(int ch) const
void setChannels2RGBA(TextureChannel2RGBA *)
Class that can execute a task.
Definition: task.h:170
void updateTexture(int channel, int sectionid, const DataPointSet *)
unsigned char getTransparency(int ch) const
TextureChannel2RGBA * channel2rgba_
Definition: vishorizontexturehandler.h:83
A collection of geoscientific extensions to OpenSceneGraph.
Definition: visannot.h:38
void selectActiveVersion(int channel, int)
void inValidateCache(int channel)
void setTextureData(int channel, int sectionid, const DataPointSet *dtpntset)
Definition: vishorizonsection.h:51
const ColTab::Sequence * getColTabSequence(int channel) const
int nrVersions(int channel) const
TextureChannel2RGBA * getChannels2RGBA()
void setColTabMapperSetup(int channel, const ColTab::MapperSetup &mapper, TaskRunner *tr)
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seismic interpretation project.
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