OpendTect  6.6
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions | Static Private Member Functions | Friends | List of all members
visBase::HorizonSection Class Reference
Inheritance diagram for visBase::HorizonSection:
[legend]

Public Member Functions

 HorizonSection ()
 
int activeVersion (int channel) const
 
void addChannel ()
 
char currentResolution () const
 
StepInterval< int > displayedColRange () const
 
StepInterval< int > displayedRowRange () const
 
void enableGeometryTypeDisplay (GeometryType type, bool yn)
 
bool executePendingUpdates ()
 
void forceRedraw (bool=true)
 
const BinIDValueSetgetCache (int channel) const
 
TextureChannelsgetChannels () const
 
TextureChannel2RGBAgetChannels2RGBA ()
 Don't share texture processes among sections. More...
 
const TextureChannel2RGBAgetChannels2RGBA () const
 
virtual const char * getClassName () const
 
const ColTab::MapperSetupgetColTabMapperSetup (int channel) const
 
const ColTab::SequencegetColTabSequence (int channel) const
 
void getDataPositions (DataPointSet &, double zoff, int sid, TaskRunner *) const
 
const visBase::TransformationgetDisplayTransformation () const
 
const TypeSet< float > * getHistogram (int channel) const
 
int getLineWidth () const
 
int getNrTitles () const
 
osgGeo::LayeredTexture * getOsgTexture () const
 
Geometry::BinIDSurfacegetSurface () const
 
const unsigned char * getTextureData (int titleidx, int &w, int &h) const
 
HorizonTextureHandlergetTextureHandler ()
 Don't share texture handlers among sections. More...
 
int getTexturePixelSizeInBits () const
 
bool getTitleCoordinates (int, TypeSet< Coord3 > &) const
 
bool getTitleNormals (int titleidx, TypeSet< Coord3 > &) const
 
bool getTitlePrimitiveSet (int titleidx, TypeSet< int > &, GeometryType) const
 
bool getTitleTextureCoordinates (int titleidx, TypeSet< Coord > &) const
 
unsigned char getTransparency (int ch) const
 
ZAxisTransformgetZAxisTransform ()
 
void inValidateCache (int channel)
 
bool isWireframeDisplayed () const
 
int nrChannels () const
 
char nrResolutions () const
 
int nrVersions (int channel) const
 
void removeChannel (int)
 
void selectActiveVersion (int channel, int)
 
void setChannels2RGBA (TextureChannel2RGBA *)
 
void setColTabMapperSetup (int channel, const ColTab::MapperSetup &, TaskRunner *)
 
void setColTabSequence (int channel, const ColTab::Sequence &)
 
void setDisplayRange (const StepInterval< int > &, const StepInterval< int > &)
 
void setDisplayTransformation (const visBase::Transformation *)
 
void setLineWidth (int)
 
void setNrVersions (int channel, int)
 
void setResolution (char, TaskRunner *)
 
void setSurface (Geometry::BinIDSurface *, bool conn, TaskRunner *)
 
void setTextureData (int channel, const DataPointSet *, int sid, TaskRunner *)
 
void setTextureHandler (HorizonTextureHandler &)
 
void setTextureRange (const StepInterval< int > &, const StepInterval< int > &)
 
void setTransparency (int ch, unsigned char yn)
 
void setUsingNeighborsInIsolatedLine (bool)
 
void setWireframeColor (Color col)
 
void setZAxisTransform (ZAxisTransform *, TaskRunner *)
 
void swapChannels (int, int)
 
void turnOsgOn (bool)
 
void updatePrimitiveSets ()
 
void useChannel (bool)
 
bool usingNeighborsInIsolatedLine () const
 
- Public Member Functions inherited from visBase::VisualObjectImpl
virtual void fillPar (IOPar &) const
 
MaterialgetMaterial ()
 
const MaterialgetMaterial () const
 
bool isRightHandSystem () const
 
void readLock ()
 
void readUnLock ()
 
void setLockable ()
 
void setMaterial (Material *)
 
void setRightHandSystem (bool yn)
 
bool tryReadLock ()
 
bool tryWriteLock ()
 
virtual bool usePar (const IOPar &)
 
void writeLock ()
 
void writeUnLock ()
 
- Public Member Functions inherited from visBase::VisualObject
NotifierAccessdeSelection ()
 
virtual bool getBoundingBox (Coord3 &min, Coord3 &max) const
 
virtual NotifierAccessrightClicked ()
 
const EventInforightClickedEventInfo () const
 
const TypeSet< int > * rightClickedPath () const
 
bool selectable () const
 
NotifierAccessselection ()
 
virtual void setSceneEventCatcher (EventCatcher *)
 
void setSelectable (bool yn)
 
- Public Member Functions inherited from visBase::DataObject
template<class T >
T * addNodeState (T *ns)
 
void deSelect () const
 
void enableTraversal (unsigned int mask, bool yn=true)
 
virtual const char * errMsg () const
 
SoNode * getInventorNode ()
 
const SoNode * getInventorNode () const
 
virtual BufferString getName () const
 
NodeStategetNodeState (int idx)
 
virtual float getPixelDensity () const
 
int id () const
 
virtual bool isOK () const
 
virtual bool isOn () const
 
bool isPickable (bool actively=true) const
 
virtual bool isSelected () const
 
bool isTraversalEnabled (unsigned int mask) const
 
virtual const OD::Stringname () const
 
osg::Node * osgNode (bool skipswitch=false)
 
const osg::Node * osgNode (bool skipswitch=false) const
 
NodeStateremoveNodeState (NodeState *)
 
virtual bool rightClickable () const
 
void select () const
 
bool serialize (const char *filename, bool binary=false)
 
void setID (int nid)
 
virtual void setName (const char *)
 
void setName (const uiString &uistr)
 
void setParent (DataObjectGroup *g)
 
void setPickable (bool actively, bool passively=true)
 
virtual void setPixelDensity (float dpi)
 
void setUiName (const uiString &)
 
virtual bool turnOn (bool yn)
 
uiString uiName () const
 
void updateSel () const
 
- Public Member Functions inherited from NamedCallBacker
 NamedCallBacker (const char *nm=0)
 
 NamedCallBacker (const NamedCallBacker &)
 
virtual Notifier< NamedCallBacker > & objectToBeDeleted () const
 
bool operator== (const NamedCallBacker &oth) const
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from CallBacker
 CallBacker ()
 
 CallBacker (const CallBacker &)
 
virtual ~CallBacker ()
 
bool attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const
 
bool attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const
 
void detachAllNotifiers () const
 Call from the destructor of your inherited object. More...
 
void detachCB (const NotifierAccess &, const CallBack &) const
 
void detachCB (const NotifierAccess *notif, const CallBack &cb) const
 
virtual bool isCapsule () const
 
bool isNotifierAttached (const NotifierAccess *) const
 Only for debugging purposes, don't use. More...
 
void stopReceivingNotifications () const
 
- Public Member Functions inherited from NamedObject
 NamedObject (const char *nm=nullptr)
 
 NamedObject (const NamedObject &oth)
 
virtual ~NamedObject ()
 
bool getNameFromPar (const IOPar &)
 
NamedObjectoperator= (const NamedObject &)
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from ObjectWithName
virtual ~ObjectWithName ()
 
bool hasName (const char *nm) const
 
bool hasName (const name_type &nm) const
 
void putNameInPar (IOPar &) const
 

Static Public Member Functions

static HorizonSectioncreate ()
 
static const char * getStaticClassName ()
 
static void initClass ()
 
static const char * sFactoryKeyword ()
 
- Static Public Member Functions inherited from visBase::VisualObjectImpl
static const char * sKeyIsOn ()
 
static const char * sKeyMaterial ()
 
static const char * sKeyMaterialID ()
 
- Static Public Member Functions inherited from visBase::DataObject
static osgViewer::CompositeViewer * getCommonViewer ()
 
static float getDefaultPixelDensity ()
 
static int getID (const osg::Node *)
 
static bool isVisualizationThread ()
 
static void requestSingleRedraw ()
 
static void setCommonViewer (osgViewer::CompositeViewer *)
 
static void setDefaultPixelDensity (float)
 
static void setVisualizationThread (const void *)
 Call only once from initialization. More...
 
- Static Public Member Functions inherited from CallBacker
static void createReceiverForCurrentThread ()
 
static void removeReceiverForCurrentThread ()
 

Protected Member Functions

 ~HorizonSection ()
 
bool checkTileIndex (int) const
 
void configSizeParameters ()
 
HorizonSectionTilegetTitle (int idx)
 
void removeZTransform ()
 
void setUpdateVar (bool &var, bool yn)
 
void surfaceChange (const TypeSet< GeomPosID > *, TaskRunner *)
 
void surfaceChangeCB (CallBacker *)
 
void updateAutoResolution (const osg::CullStack *)
 
void updateZAxisVOI ()
 
- Protected Member Functions inherited from visBase::VisualObjectImpl
 VisualObjectImpl (bool selectable)
 
virtual ~VisualObjectImpl ()
 
int addChild (osg::Node *)
 
int childIndex (const osg::Node *) const
 
void insertChild (int pos, osg::Node *)
 
virtual void materialChangeCB (CallBacker *)
 
void removeChild (osg::Node *)
 
void setGroupNode (DataObject *)
 
virtual void setGroupNode (osg::Group *)
 Must be called during construction. More...
 
- Protected Member Functions inherited from visBase::VisualObject
 VisualObject (bool selectable=false)
 
 ~VisualObject ()
 
void triggerDeSel ()
 
void triggerRightClick (const EventInfo *)
 
void triggerSel ()
 
- Protected Member Functions inherited from visBase::DataObject
 DataObject ()
 
void doAddNodeState (NodeState *ns)
 
virtual osg::StateSet * getStateSet ()
 
template<class T >
T * setOsgNode (T *t)
 Must be called during construction. More...
 
void updateNodemask ()
 
- Protected Member Functions inherited from NamedCallBacker
void sendDelNotif () const
 

Protected Attributes

float coldistance_
 
char desiredresolution_
 
StepInterval< int > displaycrg_
 
StepInterval< int > displayrrg_
 
bool forceupdate_
 Will trigger redraw request if necessary. More...
 
Geometry::BinIDSurfacegeometry_
 
HorizonSectionDataHandlerhordatahandler_
 
HorizonTextureHandlerhortexturehandler_
 
HorTilesCreatorAndUpdatorhortilescreatorandupdator_
 
bool isredrawing_
 
int linewidths_ = 1
 
char lowestresidx_
 
NodeCallbackHandler * nodecallbackhandler_
 
TypeSet< int > normalsidesize_
 
TypeSet< int > normalstartidx_
 
TypeSet< int > nrcells_
 
int nrcoordspertileside_
 
char nrhorsectnrres_
 
RowCol origin_
 
osg::Group * osghorizon_
 
int queueid_
 
Threads::Lock redrawlock_
 
float rowdistance_
 
TypeSet< int > spacing_
 
Threads::SpinLock spinlock_
 
bool tesselationlock_
 
TextureCallbackHandler * texturecallbackhandler_
 
StepInterval< int > texturecolrg_
 
StepInterval< int > texturerowrg_
 
Array2DImpl< HorizonSectionTile * > tiles_
 
int tilesidesize_
 
int totalnormalsize_
 
const visBase::Transformationtransformation_
 
TypeSet< int > updatedtileresolutions_
 
ObjectSet< HorizonSectionTileupdatedtiles_
 
Threads::Mutex updatelock_
 
bool useneighbors_
 
bool userchangedisplayrg_
 
bool wireframedisplayed_
 
ZAxisTransformzaxistransform_
 
- Protected Attributes inherited from visBase::VisualObjectImpl
Materialmaterial_
 
bool righthandsystem_
 
- Protected Attributes inherited from visBase::DataObject
DataObjectGroupparent_
 
- Protected Attributes inherited from NamedCallBacker
Threads::Atomic< bool > delalreadytriggered_
 
Notifier< NamedCallBackerdelnotif_
 
- Protected Attributes inherited from NamedObject
BufferString name_
 

Private Member Functions

 HorizonSection (const HorizonSection &)
 
HorizonSectionoperator= (const HorizonSection &)
 

Static Private Member Functions

static visBase::DataObjectcreateInternal ()
 

Friends

class DataPointSetFiller
 
class HorizonSectionDataHandler
 
class HorizonSectionTile
 
class HorizonSectionTileGlue
 
class HorizonSectionTilePosSetup
 
class HorizonTextureHandler
 
class HorizonTileRenderPreparer
 
class HorizonTileResolutionTesselator
 
class HorTilesCreatorAndUpdator
 
class TileCoordinatesUpdator
 
class TileResolutionData
 

Additional Inherited Members

- Public Types inherited from ObjectWithName
typedef OD::String name_type
 

Detailed Description

Horizon geometry is divided into 64*64 pixel tiles. Each tile has it's own glue edge to merge into it's neighbors in case of different resolutions. Each tile has it's own coordinates and normals, but they all share the same texture coordinates since the have the same size. Each tile holds its wireframe. It would only turn on wireframe or lines and points depends if you use wireframe or not.

<>

Constructor & Destructor Documentation

◆ HorizonSection() [1/2]

visBase::HorizonSection::HorizonSection ( const HorizonSection )
private

◆ HorizonSection() [2/2]

visBase::HorizonSection::HorizonSection ( )

◆ ~HorizonSection()

visBase::HorizonSection::~HorizonSection ( )
protected

Member Function Documentation

◆ activeVersion()

int visBase::HorizonSection::activeVersion ( int  channel) const

◆ addChannel()

void visBase::HorizonSection::addChannel ( )

◆ checkTileIndex()

bool visBase::HorizonSection::checkTileIndex ( int  ) const
protected

◆ configSizeParameters()

void visBase::HorizonSection::configSizeParameters ( )
protected

◆ create()

static HorizonSection* visBase::HorizonSection::create ( )
inlinestatic

◆ createInternal()

static visBase::DataObject* visBase::HorizonSection::createInternal ( )
inlinestaticprivate

◆ currentResolution()

char visBase::HorizonSection::currentResolution ( ) const

◆ displayedColRange()

StepInterval<int> visBase::HorizonSection::displayedColRange ( ) const

◆ displayedRowRange()

StepInterval<int> visBase::HorizonSection::displayedRowRange ( ) const

◆ enableGeometryTypeDisplay()

void visBase::HorizonSection::enableGeometryTypeDisplay ( GeometryType  type,
bool  yn 
)

type 0 is triangle,1 is line, 2 is point, 3 is wire frame

◆ executePendingUpdates()

bool visBase::HorizonSection::executePendingUpdates ( )

◆ forceRedraw()

void visBase::HorizonSection::forceRedraw ( bool  = true)

◆ getCache()

const BinIDValueSet* visBase::HorizonSection::getCache ( int  channel) const

◆ getChannels()

TextureChannels* visBase::HorizonSection::getChannels ( ) const

◆ getChannels2RGBA() [1/2]

TextureChannel2RGBA* visBase::HorizonSection::getChannels2RGBA ( )

Don't share texture processes among sections.

◆ getChannels2RGBA() [2/2]

const TextureChannel2RGBA* visBase::HorizonSection::getChannels2RGBA ( ) const

◆ getClassName()

virtual const char* visBase::HorizonSection::getClassName ( ) const
virtual

Reimplemented from visBase::DataObject.

◆ getColTabMapperSetup()

const ColTab::MapperSetup* visBase::HorizonSection::getColTabMapperSetup ( int  channel) const

◆ getColTabSequence()

const ColTab::Sequence* visBase::HorizonSection::getColTabSequence ( int  channel) const

◆ getDataPositions()

void visBase::HorizonSection::getDataPositions ( DataPointSet ,
double  zoff,
int  sid,
TaskRunner  
) const

◆ getDisplayTransformation()

const visBase::Transformation* visBase::HorizonSection::getDisplayTransformation ( ) const
virtual

All positions going from the outside world to the vis should be transformed with this transform. This enables us to have different coord-systems outside OI, e.g. we can use UTM coords outside the vis without loosing precision in the vis.

Reimplemented from visBase::DataObject.

◆ getHistogram()

const TypeSet<float>* visBase::HorizonSection::getHistogram ( int  channel) const

◆ getLineWidth()

int visBase::HorizonSection::getLineWidth ( ) const
inline

◆ getNrTitles()

int visBase::HorizonSection::getNrTitles ( ) const

◆ getOsgTexture()

osgGeo::LayeredTexture* visBase::HorizonSection::getOsgTexture ( ) const

◆ getStaticClassName()

static const char* visBase::HorizonSection::getStaticClassName ( )
static

◆ getSurface()

Geometry::BinIDSurface* visBase::HorizonSection::getSurface ( ) const
inline

◆ getTextureData()

const unsigned char* visBase::HorizonSection::getTextureData ( int  titleidx,
int &  w,
int &  h 
) const

◆ getTextureHandler()

HorizonTextureHandler& visBase::HorizonSection::getTextureHandler ( )

Don't share texture handlers among sections.

◆ getTexturePixelSizeInBits()

int visBase::HorizonSection::getTexturePixelSizeInBits ( ) const

◆ getTitle()

HorizonSectionTile* visBase::HorizonSection::getTitle ( int  idx)
protected

◆ getTitleCoordinates()

bool visBase::HorizonSection::getTitleCoordinates ( int  ,
TypeSet< Coord3 > &   
) const

don't use it, only for ABI

◆ getTitleNormals()

bool visBase::HorizonSection::getTitleNormals ( int  titleidx,
TypeSet< Coord3 > &   
) const

don't use it, only for ABI

◆ getTitlePrimitiveSet()

bool visBase::HorizonSection::getTitlePrimitiveSet ( int  titleidx,
TypeSet< int > &  ,
GeometryType   
) const

don't use it, only for ABI

◆ getTitleTextureCoordinates()

bool visBase::HorizonSection::getTitleTextureCoordinates ( int  titleidx,
TypeSet< Coord > &   
) const

◆ getTransparency()

unsigned char visBase::HorizonSection::getTransparency ( int  ch) const

◆ getZAxisTransform()

ZAxisTransform* visBase::HorizonSection::getZAxisTransform ( )
inline

◆ initClass()

static void visBase::HorizonSection::initClass ( )
static

◆ inValidateCache()

void visBase::HorizonSection::inValidateCache ( int  channel)

◆ isWireframeDisplayed()

bool visBase::HorizonSection::isWireframeDisplayed ( ) const
inline

◆ nrChannels()

int visBase::HorizonSection::nrChannels ( ) const

◆ nrResolutions()

char visBase::HorizonSection::nrResolutions ( ) const

◆ nrVersions()

int visBase::HorizonSection::nrVersions ( int  channel) const

◆ operator=()

HorizonSection& visBase::HorizonSection::operator= ( const HorizonSection )
private

◆ removeChannel()

void visBase::HorizonSection::removeChannel ( int  )

◆ removeZTransform()

void visBase::HorizonSection::removeZTransform ( )
protected

◆ selectActiveVersion()

void visBase::HorizonSection::selectActiveVersion ( int  channel,
int   
)

◆ setChannels2RGBA()

void visBase::HorizonSection::setChannels2RGBA ( TextureChannel2RGBA )

◆ setColTabMapperSetup()

void visBase::HorizonSection::setColTabMapperSetup ( int  channel,
const ColTab::MapperSetup ,
TaskRunner  
)

◆ setColTabSequence()

void visBase::HorizonSection::setColTabSequence ( int  channel,
const ColTab::Sequence  
)

◆ setDisplayRange()

void visBase::HorizonSection::setDisplayRange ( const StepInterval< int > &  ,
const StepInterval< int > &   
)

◆ setDisplayTransformation()

void visBase::HorizonSection::setDisplayTransformation ( const visBase::Transformation )
virtual

All positions going from the outside world to the vis should be transformed with this transform. This enables us to have different coord-systems outside OI, e.g. we can use UTM coords outside the vis without loosing precision in the vis.

Reimplemented from visBase::DataObject.

◆ setLineWidth()

void visBase::HorizonSection::setLineWidth ( int  )

◆ setNrVersions()

void visBase::HorizonSection::setNrVersions ( int  channel,
int   
)

◆ setResolution()

void visBase::HorizonSection::setResolution ( char  ,
TaskRunner  
)

◆ setSurface()

void visBase::HorizonSection::setSurface ( Geometry::BinIDSurface ,
bool  conn,
TaskRunner  
)

◆ setTextureData()

void visBase::HorizonSection::setTextureData ( int  channel,
const DataPointSet ,
int  sid,
TaskRunner  
)

◆ setTextureHandler()

void visBase::HorizonSection::setTextureHandler ( HorizonTextureHandler )

◆ setTextureRange()

void visBase::HorizonSection::setTextureRange ( const StepInterval< int > &  ,
const StepInterval< int > &   
)

◆ setTransparency()

void visBase::HorizonSection::setTransparency ( int  ch,
unsigned char  yn 
)

◆ setUpdateVar()

void visBase::HorizonSection::setUpdateVar ( bool &  var,
bool  yn 
)
protected

◆ setUsingNeighborsInIsolatedLine()

void visBase::HorizonSection::setUsingNeighborsInIsolatedLine ( bool  )

◆ setWireframeColor()

void visBase::HorizonSection::setWireframeColor ( Color  col)

◆ setZAxisTransform()

void visBase::HorizonSection::setZAxisTransform ( ZAxisTransform ,
TaskRunner  
)

◆ sFactoryKeyword()

static const char* visBase::HorizonSection::sFactoryKeyword ( )
static

◆ surfaceChange()

void visBase::HorizonSection::surfaceChange ( const TypeSet< GeomPosID > *  ,
TaskRunner  
)
protected

◆ surfaceChangeCB()

void visBase::HorizonSection::surfaceChangeCB ( CallBacker )
protected

◆ swapChannels()

void visBase::HorizonSection::swapChannels ( int  ,
int   
)

◆ turnOsgOn()

void visBase::HorizonSection::turnOsgOn ( bool  )

◆ updateAutoResolution()

void visBase::HorizonSection::updateAutoResolution ( const osg::CullStack *  )
protected

◆ updatePrimitiveSets()

void visBase::HorizonSection::updatePrimitiveSets ( )

◆ updateZAxisVOI()

void visBase::HorizonSection::updateZAxisVOI ( )
protected

◆ useChannel()

void visBase::HorizonSection::useChannel ( bool  )

◆ usingNeighborsInIsolatedLine()

bool visBase::HorizonSection::usingNeighborsInIsolatedLine ( ) const

Friends And Related Function Documentation

◆ DataPointSetFiller

friend class DataPointSetFiller
friend

◆ HorizonSectionDataHandler

friend class HorizonSectionDataHandler
friend

◆ HorizonSectionTile

friend class HorizonSectionTile
friend

◆ HorizonSectionTileGlue

friend class HorizonSectionTileGlue
friend

◆ HorizonSectionTilePosSetup

friend class HorizonSectionTilePosSetup
friend

◆ HorizonTextureHandler

friend class HorizonTextureHandler
friend

◆ HorizonTileRenderPreparer

friend class HorizonTileRenderPreparer
friend

◆ HorizonTileResolutionTesselator

friend class HorizonTileResolutionTesselator
friend

◆ HorTilesCreatorAndUpdator

friend class HorTilesCreatorAndUpdator
friend

◆ TileCoordinatesUpdator

friend class TileCoordinatesUpdator
friend

◆ TileResolutionData

friend class TileResolutionData
friend

Member Data Documentation

◆ coldistance_

float visBase::HorizonSection::coldistance_
protected

◆ desiredresolution_

char visBase::HorizonSection::desiredresolution_
protected

◆ displaycrg_

StepInterval<int> visBase::HorizonSection::displaycrg_
protected

◆ displayrrg_

StepInterval<int> visBase::HorizonSection::displayrrg_
protected

◆ forceupdate_

bool visBase::HorizonSection::forceupdate_
protected

Will trigger redraw request if necessary.

◆ geometry_

Geometry::BinIDSurface* visBase::HorizonSection::geometry_
protected

◆ hordatahandler_

HorizonSectionDataHandler* visBase::HorizonSection::hordatahandler_
protected

◆ hortexturehandler_

HorizonTextureHandler* visBase::HorizonSection::hortexturehandler_
protected

◆ hortilescreatorandupdator_

HorTilesCreatorAndUpdator* visBase::HorizonSection::hortilescreatorandupdator_
protected

◆ isredrawing_

bool visBase::HorizonSection::isredrawing_
protected

◆ linewidths_

int visBase::HorizonSection::linewidths_ = 1
protected

◆ lowestresidx_

char visBase::HorizonSection::lowestresidx_
protected

◆ nodecallbackhandler_

NodeCallbackHandler* visBase::HorizonSection::nodecallbackhandler_
protected

◆ normalsidesize_

TypeSet<int> visBase::HorizonSection::normalsidesize_
protected

◆ normalstartidx_

TypeSet<int> visBase::HorizonSection::normalstartidx_
protected

◆ nrcells_

TypeSet<int> visBase::HorizonSection::nrcells_
protected

◆ nrcoordspertileside_

int visBase::HorizonSection::nrcoordspertileside_
protected

◆ nrhorsectnrres_

char visBase::HorizonSection::nrhorsectnrres_
protected

◆ origin_

RowCol visBase::HorizonSection::origin_
protected

◆ osghorizon_

osg::Group* visBase::HorizonSection::osghorizon_
protected

◆ queueid_

int visBase::HorizonSection::queueid_
protected

◆ redrawlock_

Threads::Lock visBase::HorizonSection::redrawlock_
protected

◆ rowdistance_

float visBase::HorizonSection::rowdistance_
protected

◆ spacing_

TypeSet<int> visBase::HorizonSection::spacing_
protected

◆ spinlock_

Threads::SpinLock visBase::HorizonSection::spinlock_
protected

◆ tesselationlock_

bool visBase::HorizonSection::tesselationlock_
protected

◆ texturecallbackhandler_

TextureCallbackHandler* visBase::HorizonSection::texturecallbackhandler_
protected

◆ texturecolrg_

StepInterval<int> visBase::HorizonSection::texturecolrg_
protected

◆ texturerowrg_

StepInterval<int> visBase::HorizonSection::texturerowrg_
protected

◆ tiles_

Array2DImpl<HorizonSectionTile*> visBase::HorizonSection::tiles_
protected

◆ tilesidesize_

int visBase::HorizonSection::tilesidesize_
protected

◆ totalnormalsize_

int visBase::HorizonSection::totalnormalsize_
protected

◆ transformation_

const visBase::Transformation* visBase::HorizonSection::transformation_
protected

◆ updatedtileresolutions_

TypeSet<int> visBase::HorizonSection::updatedtileresolutions_
protected

◆ updatedtiles_

ObjectSet<HorizonSectionTile> visBase::HorizonSection::updatedtiles_
protected

◆ updatelock_

Threads::Mutex visBase::HorizonSection::updatelock_
protected

◆ useneighbors_

bool visBase::HorizonSection::useneighbors_
protected

◆ userchangedisplayrg_

bool visBase::HorizonSection::userchangedisplayrg_
protected

◆ wireframedisplayed_

bool visBase::HorizonSection::wireframedisplayed_
protected

◆ zaxistransform_

ZAxisTransform* visBase::HorizonSection::zaxistransform_
protected

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