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| Horizon3D (EM::EMManager &) |
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void | apply (const Pos::Filter &) override |
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Executor * | auxDataImporter (const ObjectSet< BinIDValueSet > &, const BufferStringSet &attribnms, int, const TrcKeySampling &hs) |
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Array2D< float > * | createArray2D (const ZAxisTransform *zt=0) const |
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Array2D< float > * | createArray2D (SectionID, const ZAxisTransform *zt=0) const |
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void | deleteChildren () |
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const Horizon3DGeometry & | geometry () const override |
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Horizon3DGeometry & | geometry () override |
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Array2D< char > * | getChildren () const |
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Array2D< char > * | getChildren (const TrcKey &) const |
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Coord3 | getCoord (const TrcKey &) const override |
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const Array2D< char > * | getLockedNodes () const override |
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TrcKey | getParent (const TrcKey &) const |
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const OD::Color & | getParentColor () const |
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void | getParents (const TrcKey &, TypeSet< TrcKey > &) const |
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Pos::GeomID | getSurveyGeomID () const |
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OD::GeomSystem | getSurveyID () const override |
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TrcKeySampling | getTrackingSampling () const |
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const char * | getTypeStr () const override |
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uiString | getUserTypeStr () const override |
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float | getZ (const BinID &) const |
| Fast: reads from the first section. More...
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float | getZ (const TrcKey &) const override |
| Fast: reads from the first section. More...
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Interval< float > | getZRange () const |
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float | getZValue (const Coord &, bool allow_udf=true, int nr=0) const override |
| Slow: if you need the choices. More...
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bool | hasNodeSourceType (const PosID &) const override |
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bool | hasZ (const TrcKey &) const override |
| Fast: checks only the first section. More...
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Executor * | importer (const ObjectSet< BinIDValueSet > &, const TrcKeySampling &hs) |
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void | initAllAuxData (float val=mUdf(float)) |
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void | initTrackingArrays () |
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void | initTrackingAuxData (float val=mUdf(float)) |
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bool | isAttrib (const TrcKey &, int attr) const override |
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bool | isNodeLocked (const PosID &) const override |
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bool | isNodeLocked (const TrcKey &) const override |
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bool | isNodeSourceType (const PosID &, NodeSourceType) const override |
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bool | isNodeSourceType (const TrcKey &, NodeSourceType) const override |
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void | lockAll () override |
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TrcKeySampling | range () const |
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bool | readNodeArrays () |
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bool | readParentArray () |
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void | removeAll () override |
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void | resetChildren () |
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bool | saveNodeArrays () |
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bool | saveParentArray () |
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bool | selectChildren (const TrcKey &) |
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virtual void | setArray (const BinID &start, const BinID &step, Array2D< float > *arr, bool takeover) |
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virtual void | setArray (const SectionID &, const BinID &start, const BinID &step, Array2D< float > *arr, bool takeover) |
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bool | setArray2D (Array2D< float > *, const BinID &origin, const BinID &step, bool takeoverarr=true) |
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bool | setArray2D (const Array2D< float > &, bool onlyfillundefs, const char *histdesc, bool trimundef) |
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bool | setArray2D (const Array2D< float > &arr, SectionID, bool onlyfillundefs, const char *histdesc, bool trimundef) |
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void | setAttrib (const TrcKey &, int attr, int yn, bool addtohist) override |
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void | setNewName () override |
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void | setNodeLocked (const TrcKey &, bool locked) override |
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void | setNodeSourceType (const PosID &, NodeSourceType) |
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void | setNodeSourceType (const TrcKey &, NodeSourceType) override |
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void | setParent (const TrcKey &, const TrcKey &parent) |
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void | setParentColor (const OD::Color &) |
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bool | setPos (const EM::PosID &, const Coord3 &, bool addtohistory) override |
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bool | setPos (const EM::SubID &, const Coord3 &, bool addtohistory) override |
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void | setSurveyGeomID (Pos::GeomID) |
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bool | setZ (const BinID &, float z, bool addtohist) |
| Fast: writes to the first section. More...
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bool | setZ (const TrcKey &, float z, bool addtohist) override |
| Fast: writes to the first section. More...
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bool | setZAndNodeSourceType (const TrcKey &, float z, bool addtohist, NodeSourceType type=Auto) override |
| Shortcut for setZ and setNodeSourceType. More...
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void | unlockAll () override |
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void | updateTrackingSampling () |
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| ~Horizon () |
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void | setNoLevelID () |
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void | setStratLevelID (Strat::LevelID lvlid) |
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Strat::LevelID | stratLevelID () const |
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EMObjectIterator * | createIterator (const TrcKeyZSampling *=nullptr) const override |
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const char * | dbInfo () const |
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bool | enableGeometryChecks (bool) override |
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void | fillPar (IOPar &) const override |
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bool | isAtEdge (const EM::PosID &) const override |
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bool | isGeometryChecksEnabled () const override |
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bool | isLoaded () const override |
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Executor * | loader () override |
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Executor * | saver () override |
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virtual Executor * | saver (IOObj *) |
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void | setDBInfo (const char *s) |
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bool | usePar (const IOPar &) override |
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virtual void | addPosAttrib (int attr) |
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virtual int | addPosAttribName (const char *) |
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bool | canSetSectionName () const |
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void | changePosID (const EM::PosID &from, const EM::PosID &to, bool addtohistory) |
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EMObjectIterator * | createIterator (const EM::SectionID &, const TrcKeyZSampling *t=0) const |
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void | emptyRemovedPolySelectedPosBox () |
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uiString | errMsg () const |
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Geometry::Element * | geometryElement () |
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const Geometry::Element * | geometryElement () const |
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virtual void | getLinkedPos (const EM::PosID &posid, TypeSet< EM::PosID > &) const |
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virtual const OD::Color & | getLockColor () const |
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virtual Coord3 | getPos (const EM::PosID &) const |
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Coord3 | getPos (const EM::SectionID &, const EM::SubID &subid) const |
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virtual Coord3 | getPos (const EM::SubID &) const |
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const TypeSet< PosID > * | getPosAttribList (int attr) const |
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const MarkerStyle3D & | getPosAttrMarkerStyle (int attr) const |
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const TrcKeyZSampling | getRemovedPolySelectedPosBox () |
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const OD::Color & | getSelectionColor () const |
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Interval< float > | getZRange (bool compute_if_needed=false) const |
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bool | hasBurstAlert () const |
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virtual bool | hasLockedNodes () const |
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virtual bool | hasPosAttrib (int attr) const |
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const ObjectID & | id () const |
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virtual bool | isChanged () const |
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virtual bool | isDefined (const EM::PosID &) const |
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bool | isDefined (const EM::SectionID &, const EM::SubID &subid) const |
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virtual bool | isDefined (const EM::SubID &) const |
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virtual bool | isEmpty () const |
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bool | isFullyLoaded () const |
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bool | isInsideSelRemoval () const |
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virtual bool | isLocked () const |
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virtual bool | isOK () const |
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virtual bool | isPosAttrib (const EM::PosID &, int attr) const |
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virtual bool | isPosAttribLocked (int attr) const |
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bool | isSelRemoving () const |
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bool | isZInDepth () const |
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virtual void | lock (bool yn) |
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virtual void | lockPosAttrib (int attr, bool yn) |
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const MultiID & | multiID () const |
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virtual int | nrPosAttribs () const |
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int | nrSections () const |
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virtual int | posAttrib (int idx) const |
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virtual const char * | posAttribName (int) const |
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const OD::Color & | preferredColor () const |
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const OD::LineStyle & | preferredLineStyle () const |
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void | removeAllUnSeedPos () |
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void | removeListOfSubIDs (const TypeSet< EM::SubID > &) |
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void | removeListOfSubIDs (const TypeSet< EM::SubID > &, const EM::SectionID &) |
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virtual void | removePosAttribList (int attr, bool addtohistory=true) |
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bool | removeSection (SectionID, bool hist) |
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virtual void | removeSelected (const Selector< Coord3 > &, TaskRunner *) |
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void | removeSelected (const TypeSet< EM::SubID > &) |
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virtual void | resetChangedFlag () |
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void | saveDisplayPars () const |
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Geometry::Element * | sectionGeometry (const SectionID &) |
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const Geometry::Element * | sectionGeometry (const SectionID &) const |
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SectionID | sectionID (int) const |
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int | sectionIndex (const SectionID &) const |
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BufferString | sectionName (const SectionID &) const |
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void | setBurstAlert (bool yn) |
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virtual void | setChangedFlag () |
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void | setErrMsg (const uiString &m) |
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void | setFullyLoaded (bool yn) |
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virtual void | setLockColor (const OD::Color &) |
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void | setMultiID (const MultiID &) |
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bool | setPos (const EM::SectionID &, const EM::SubID &subid, const Coord3 &crd, bool addtohistory) |
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virtual void | setPosAttrib (const EM::PosID &, int attr, bool yn, bool addtohistory=true) |
| Sets/unsets the posattrib depending on yn. More...
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void | setPosAttrMarkerStyle (int attr, const MarkerStyle3D &) |
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void | setPreferredColor (const OD::Color &, bool addtohistory=false) |
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void | setPreferredLineStyle (const OD::LineStyle &) |
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bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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void | setSelectionColor (const OD::Color &) |
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EMObject & | setZDomain (const ZDomain::Info &) |
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void | setZInDepth () |
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void | setZInTime () |
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mDeprecatedDef uiString | uiName () const |
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virtual bool | unSetPos (const EM::PosID &, bool addtohistory) |
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bool | unSetPos (const EM::SectionID &, const EM::SubID &subid, bool addtohistory) |
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virtual bool | unSetPos (const EM::SubID &, bool addtohistory) |
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const ZDomain::Info & | zDomain () const |
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const UnitOfMeasure * | zUnit () const |
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| SharedObject (const char *nm=nullptr) |
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| SharedObject (const SharedObject &) |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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const name_type & | name () const override |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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void | addObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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int | nrRefs () const |
| Only for expert use. More...
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void | ref () const |
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bool | refIfReffed () const |
| Don't use in production, for debugging. More...
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void | removeObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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bool | tryRef () const |
| Not for normal use. May become private. More...
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void | unRef () const |
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void | unRefNoDelete () const |
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3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots.
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