Base class for surfaces like horizons and faults. A surface is made up of one or more segments or patches, so they can overlap.
More...
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virtual void | apply (const Pos::Filter &) |
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EMObjectIterator * | createIterator (const TrcKeyZSampling *=nullptr) const override |
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const char * | dbInfo () const |
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bool | enableGeometryChecks (bool) override |
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void | fillPar (IOPar &) const override |
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virtual const SurfaceGeometry & | geometry () const |
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virtual SurfaceGeometry & | geometry ()=0 |
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bool | isAtEdge (const EM::PosID &) const override |
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bool | isGeometryChecksEnabled () const override |
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bool | isLoaded () const override |
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Executor * | loader () override |
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virtual void | removeAll () |
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Executor * | saver () override |
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virtual Executor * | saver (IOObj *) |
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void | setDBInfo (const char *s) |
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bool | usePar (const IOPar &) override |
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virtual void | addPosAttrib (int attr) |
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virtual int | addPosAttribName (const char *) |
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bool | canSetSectionName () const |
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void | changePosID (const EM::PosID &from, const EM::PosID &to, bool addtohistory) |
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EMObjectIterator * | createIterator (const EM::SectionID &, const TrcKeyZSampling *t=0) const |
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void | emptyRemovedPolySelectedPosBox () |
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uiString | errMsg () const |
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virtual void | fillDisplayPar (IOPar &) const |
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Geometry::Element * | geometryElement () |
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const Geometry::Element * | geometryElement () const |
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virtual const IOObjContext & | getIOObjContext () const =0 |
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virtual void | getLinkedPos (const EM::PosID &posid, TypeSet< EM::PosID > &) const |
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virtual const OD::Color & | getLockColor () const |
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virtual const Array2D< char > * | getLockedNodes () const |
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virtual Coord3 | getPos (const EM::PosID &) const |
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Coord3 | getPos (const EM::SectionID &, const EM::SubID &subid) const |
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virtual Coord3 | getPos (const EM::SubID &) const |
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const TypeSet< PosID > * | getPosAttribList (int attr) const |
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const MarkerStyle3D & | getPosAttrMarkerStyle (int attr) const |
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const TrcKeyZSampling | getRemovedPolySelectedPosBox () |
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const OD::Color & | getSelectionColor () const |
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virtual const char * | getTypeStr () const =0 |
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virtual uiString | getUserTypeStr () const =0 |
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Interval< float > | getZRange (bool compute_if_needed=false) const |
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bool | hasBurstAlert () const |
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virtual bool | hasLockedNodes () const |
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virtual bool | hasNodeSourceType (const PosID &) const |
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virtual bool | hasPosAttrib (int attr) const |
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const ObjectID & | id () const |
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virtual bool | isChanged () const |
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virtual bool | isDefined (const EM::PosID &) const |
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bool | isDefined (const EM::SectionID &, const EM::SubID &subid) const |
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virtual bool | isDefined (const EM::SubID &) const |
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virtual bool | isEmpty () const |
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bool | isFullyLoaded () const |
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bool | isInsideSelRemoval () const |
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virtual bool | isLocked () const |
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virtual bool | isNodeLocked (const PosID &) const |
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virtual bool | isNodeLocked (const TrcKey &) const |
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virtual bool | isNodeSourceType (const PosID &, NodeSourceType) const |
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virtual bool | isNodeSourceType (const TrcKey &, NodeSourceType) const |
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virtual bool | isOK () const |
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virtual bool | isPosAttrib (const EM::PosID &, int attr) const |
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virtual bool | isPosAttribLocked (int attr) const |
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bool | isSelRemoving () const |
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bool | isZInDepth () const |
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virtual void | lock (bool yn) |
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virtual void | lockAll () |
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virtual void | lockPosAttrib (int attr, bool yn) |
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const MultiID & | multiID () const |
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virtual int | nrPosAttribs () const |
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int | nrSections () const |
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virtual int | posAttrib (int idx) const |
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virtual const char * | posAttribName (int) const |
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const OD::Color & | preferredColor () const |
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const OD::LineStyle & | preferredLineStyle () const |
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void | removeAllUnSeedPos () |
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void | removeListOfSubIDs (const TypeSet< EM::SubID > &) |
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void | removeListOfSubIDs (const TypeSet< EM::SubID > &, const EM::SectionID &) |
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virtual void | removePosAttribList (int attr, bool addtohistory=true) |
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bool | removeSection (SectionID, bool hist) |
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virtual void | removeSelected (const Selector< Coord3 > &, TaskRunner *) |
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void | removeSelected (const TypeSet< EM::SubID > &) |
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virtual void | resetChangedFlag () |
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void | saveDisplayPars () const |
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Geometry::Element * | sectionGeometry (const SectionID &) |
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const Geometry::Element * | sectionGeometry (const SectionID &) const |
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SectionID | sectionID (int) const |
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int | sectionIndex (const SectionID &) const |
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BufferString | sectionName (const SectionID &) const |
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void | setBurstAlert (bool yn) |
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virtual void | setChangedFlag () |
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void | setErrMsg (const uiString &m) |
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void | setFullyLoaded (bool yn) |
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virtual void | setLockColor (const OD::Color &) |
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void | setMultiID (const MultiID &) |
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virtual void | setNewName () |
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virtual void | setNodeLocked (const TrcKey &, bool locked) |
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virtual void | setNodeSourceType (const TrcKey &, NodeSourceType) |
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virtual bool | setPos (const EM::PosID &, const Coord3 &, bool addtohistory) |
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bool | setPos (const EM::SectionID &, const EM::SubID &subid, const Coord3 &crd, bool addtohistory) |
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virtual bool | setPos (const EM::SubID &, const Coord3 &, bool addtohistory) |
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virtual void | setPosAttrib (const EM::PosID &, int attr, bool yn, bool addtohistory=true) |
| Sets/unsets the posattrib depending on yn. More...
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void | setPosAttrMarkerStyle (int attr, const MarkerStyle3D &) |
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void | setPreferredColor (const OD::Color &, bool addtohistory=false) |
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void | setPreferredLineStyle (const OD::LineStyle &) |
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bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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void | setSelectionColor (const OD::Color &) |
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EMObject & | setZDomain (const ZDomain::Info &) |
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void | setZInDepth () |
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void | setZInTime () |
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mDeprecatedDef uiString | uiName () const |
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virtual void | unlockAll () |
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virtual bool | unSetPos (const EM::PosID &, bool addtohistory) |
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bool | unSetPos (const EM::SectionID &, const EM::SubID &subid, bool addtohistory) |
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virtual bool | unSetPos (const EM::SubID &, bool addtohistory) |
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virtual bool | useDisplayPar (const IOPar &) |
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const ZDomain::Info & | zDomain () const |
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const UnitOfMeasure * | zUnit () const |
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| SharedObject (const char *nm=nullptr) |
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| SharedObject (const SharedObject &) |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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const name_type & | name () const override |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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void | addObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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int | nrRefs () const |
| Only for expert use. More...
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void | ref () const |
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bool | refIfReffed () const |
| Don't use in production, for debugging. More...
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void | removeObserver (WeakPtrBase *obs) |
| Not for normal use. May become private. More...
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bool | tryRef () const |
| Not for normal use. May become private. More...
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void | unRef () const |
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void | unRefNoDelete () const |
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Base class for surfaces like horizons and faults. A surface is made up of one or more segments or patches, so they can overlap.
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